Are you saying that when taxing, applying rudder to taxi, the rudder is moving (external view), but the nose wheel is not? What airplane, what flightsim program?I have an airplane that has a stuck nose wheel. Is the animation for the rudder connected to the animation for the nose wheel or are they separate entities? Also, can a nose wheel correction be made in MCX or must it be done using the original source code?
That's correct Mike and the airplane is a Cessna Citation XLS in FSXAre you saying that when taxing, applying rudder to taxi, the rudder is moving (external view), but the nose wheel is not? What airplane, what flightsim program?
That's correct Mike and the airplane is a Cessna Citation XLS in FSX
Thanks Brian,I've had that issue in FSX with the model. I did an FSX conversion with MCX for myself. It's coded properly for FS9 (c_wheel) in MCX with Tom Gibson's XML file, set it to c_wheel_fs9 and it will animate properly.
I have an airplane that has a stuck nose wheel. Is the animation for the rudder connected to the animation for the nose wheel or are they separate entities? Also, can a nose wheel correction be made in MCX or must it be done using the original source code?
Success, sort of!The nose wheel animation would probably be an animation that is part of "c_gear" .....usually named it's "c_wheel".
If you open the model in MCX and look at the Animation Editor, I would try looking for "c_wheel".
If it is a custom animation, you can play the animations using the slider and check/uncheck each one on and off until you find out which one(s) apply. You can then go into the Heirarchy Editor to see all the pieces that are part of the assigned animation.
Ed, look at post #4 above and then check the value of column 8 (//7 because it starts at //0) in the contact points section of the aircraft.cfg file. It should be either 180 or a value like 35 to 45. 180 would mean the nose wheel was a free-castoring type while a value of 35-45 is the angle of steer either side of centre for a steerable nose-wheel.
I have an airplane that has a stuck nose wheel. Is the animation for the rudder connected to the animation for the nose wheel or are they separate entities? Also, can a nose wheel correction be made in MCX or must it be done using the original source code?
All good now. The steer angle was set too high. I've looked at so many other settings from other aircraft I failed to check the Citation (I thought I had). It did require a lower setting than any other airplane I've ever adjusted (20.00), but it works.
Thanks Brian, with this newfound skill I may go back and visit a few others that had the same/similar problem. . .see how much damage I can do to those, lol20 is about right. I used to work for a charter operation that had two Excel's. Not much side to side on the real bird. Had to be careful when moving one with the tug