Nvidia Inspector

gray eagle

SOH-CM-2025
Looking for suggestions for optimal settings to use for my Nvidia Gforce GTX 660
using Nvidia Inspector. Using Windows 7 64 Bit. I don't want to overclock anything.
Using Gigabyte GA-P55-USB3 Physical Memory 8187 MB CPU Quadcore Intel I7 860 2933 MHZ.
Want best video bang for use with Flight Sim X W/Acceleration.

Thanks

:untroubled:
 
Thats a pretty old post but still a good starting point.

As an alternative for the Antialiasing - Setting try AA_MODE_METHOD_SUPERVCAA_64X_4v12
Also to eliminate shimmering in Antialiasing - Transparency Supersampling try 2X Sparce Grid Supersampling, you could try 4x if your rig will handle it but if not 2x should be sufficient.
 
Thats a pretty old post but still a good starting point.

As an alternative for the Antialiasing - Setting try AA_MODE_METHOD_SUPERVCAA_64X_4v12
Also to eliminate shimmering in Antialiasing - Transparency Supersampling try 2X Sparce Grid Supersampling, you could try 4x if your rig will handle it but if not 2x should be sufficient.

Should I turn off Anti-Aliasing in FSX?
 
That post with settings is old and incorrect. I've been trying to fix the misinformed sim community by posting a new guide: http://www.orbxsystems.com/forum/to...vidia-inspector-aa-in-game-download-included/

It's also present on REX forums (if you have access).

Thanks for the link. After reading and rereading the info from the link, it looks like this is a remedy (RX) for using SweetFx or tweaking SweetFx via Nvidia inspector.
I was interested in just pushing the right button(s) within Inspector only (if that is possible). I am a little hesitant on using SWEETFX again as I might of of added
wrong combo of tweeks and the cocktail that I chose ultimately resulted in a Crash of my FSX. Read, reinstall FSX and Accel. A real PITA for me.
 
That post with settings is old and incorrect. I've been trying to fix the misinformed sim community by posting a new guide: http://www.orbxsystems.com/forum/to...vidia-inspector-aa-in-game-download-included/

It's also present on REX forums (if you have access).
Nick's information on settings, tweaks and the use of the Nvidia Inspector in combination with FSX.cfg settings is pretty comprehensive when you read the entire page. He's very thorough and it was updated less than a year ago. Considering the age of FSX, that's fairly recent, lol. Also he takes into account the newer cards and processors and so I think for FSX it's still the most reliable settings anywhere.
 
Nick's information on settings, tweaks and the use of the Nvidia Inspector in combination with FSX.cfg settings is pretty comprehensive when you read the entire page. He's very thorough and it was updated less than a year ago. Considering the age of FSX, that's fairly recent, lol. Also he takes into account the newer cards and processors and so I think for FSX it's still the most reliable settings anywhere.

Not to ask a dumb question, but If I import the setting for FSX DX9 into Inspector, do I have to do anything with SWEETFX? I currently have it in the removed setting.

What needs to be done with SweetFX on my part? I have it installed but deactivated.
 
Not to ask a dumb question, but If I import the setting for FSX DX9 into Inspector, do I have to do anything with SWEETFX? I currently have it in the removed setting.
What needs to be done with SweetFX on my part? I have it installed but deactivated.
Sorry, hopefully someone else can answer that. I don't have that program.
 
Thanks for the link. After reading and rereading the info from the link, it looks like this is a remedy (RX) for using SweetFx or tweaking SweetFx via Nvidia inspector.
I was interested in just pushing the right button(s) within Inspector only (if that is possible). I am a little hesitant on using SWEETFX again as I might of of added
wrong combo of tweeks and the cocktail that I chose ultimately resulted in a Crash of my FSX. Read, reinstall FSX and Accel. A real PITA for me.

You will never have to re-install because of SweetFX or Nvidia Inspector settings. You basically never have to re-install. It's good to have a vanilla fsx copy however.

Also, SweetFX doesn't cause crashes.


Nick's information on settings, tweaks and the use of the Nvidia Inspector in combination with FSX.cfg settings is pretty comprehensive when you read the entire page. He's very thorough and it was updated less than a year ago. Considering the age of FSX, that's fairly recent, lol. Also he takes into account the newer cards and processors and so I think for FSX it's still the most reliable settings anywhere.

Just trust me, there's a lot of incorrect advice out there. What I've sum into the guide and packages is the latest knowledge, backed by my own understanding and testing.

I also made it easy to apply. 3 easy steps for either FSX DX9, FSX DX10 or P3D2. :)
 
You will never have to re-install because of SweetFX or Nvidia Inspector settings. You basically never have to re-install. It's good to have a vanilla fsx copy however.
Also, SweetFX doesn't cause crashes.

Just trust me, there's a lot of incorrect advice out there. What I've sum into the guide and packages is the latest knowledge, backed by my own understanding and testing.
I also made it easy to apply. 3 easy steps for either FSX DX9, FSX DX10 or P3D2. :)
I can appreciate your confidence in your testing. I have found Nick's information to be spot on for FSX, so we'll have to agree to disagree. It has been found though that for P3D_V2.2, Nvidia Inspector has nothing to contribute.
 
I have to agree that for typical DX9 FSX, Nicks settings, combined with the rest of his guidance on system and FSX setup produce good results. His deep knowledge of the inner workings of FSX is unique.

When switching to DX10 however, I found Adi's NI settings a good solution. Finally for P3D V2 I can confirm that Adi's NI settings for AA do improve the situation a lot, especially in the VC. The big downside though is that once any external AA is applied, the appearance of water is totally ruined, creating that "out of focus" effect. Personally, I am very sensitive to how the water looks so I reverted to having all AA "application controlled" in P3D v2 and the water is good again. Hopefully LM will fix this in the future.
 
I'd still keep SGSS over a slight mishap of the water. It's not as bad as you described it imo.

Btw, none of my presets include v-sync / refresh rate tweaks like on Nick's guide. Some people just go with the flow without questioning if it really is good, or not. I don't.

MSAA 4x + SGSS 4x is all you need. Whatever artifacts arise from using this in P3D2, LM will solve it in the next update or the one after. It's probably only a shader tweak, like how Steve does in his DX10 Fixer app. LM knows SGSS is a must to get gauges and things like that, to look crystal clear.

If you use FSX DX9, then the MSAA 4x + SGSS 4x rule is also taking place*. It should be better than what's posted on Nick's guide. If it isn't, then maybe something is configured incorrectly.

* Since SweetFX for DX9 must have AA unchecked in FSX, we can't use the FSX built-in MSAA tweak (MultiSamplesPerPixel = 4, MultiSampleQuality = 0). Therefore, we use Inspector to inject not only SGSS 4x, but also the primary settings MSAA 4x.
 
No, that's definitely not true. Inspector works in P3D2. Did you look here? http://www.orbxsystems.com/forum/to...vidia-inspector-aa-in-game-download-included/
No I didn't, I read what "Kosta" had to say on the LM Forums. It was his statement that after extensive testing in all areas of the sim, it was his opinion that NI had very little if anything to contribute and was basically a non-issue for P3D_V2.2. Also, I have no interest whatsoever in Orbx or anything contained there, but thanks for your insight.
 
No I didn't, I read what "Kosta" had to say on the LM Forums. It was his statement that after extensive testing in all areas of the sim, it was his opinion that NI had very little if anything to contribute and was basically a non-issue for P3D_V2.2. Also, I have no interest whatsoever in Orbx or anything contained there, but thanks for your insight.

Whatever the reason you're upset with them is not in my interests, but it's just a thread I posted at the Orbx forums with a guide... not something supplied by Orbx. I can't post this guide on every forum, because it's hard work maintaining it. Since Orbx forum gathers a big % of the sim scene, I decided to post it there.

With all due respect to Kosta, he was misinforming people of Inspector in P3D. The good thing about P3D is that you really don't need to mess around with it's Inspector settings like you'd for FSX, because LM has implemented the crucial stuff right in the sim display options. However, advanced AA modes like SGSS are usually not implemented with a game to avoid confusion from users and performance complaints (reduces the workload on the support team).
 
I'd still keep SGSS over a slight mishap of the water. It's not as bad as you described it imo.

We each have different priorities and different systems.

I still think your FSX DX10 + SFX proposal worked very nice for me. Thanks!
 
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