BOB Terrain
Pat,
Re BOB2, it's a nice improvement, going from 1024x1024 textures to 2048X2048. Not sure if there will be a frame rate hit on this.
I worked on the landscape for BOB1 way back when (before Shockwave bought the rights), so I understand a bit about how it works. I must admit that I'm a bit more impressed by CFS3 terrain than BOB's (for what it does). The autogen features of CFS3 terrain are far better than what BOB2 has currently. But BOB terrain was always made to be seen from 10,000 feet.
That's not to say that the BOB2 terrain is bad. It isn't. The terrain data is very good, having been taken from digital terrain data. The process of placing textures is rather ingenious, as each texture is allied to a certain color that is "painted" onto the base map causing the corresponding texture to appear. Roads, railroads, water-ways, forests and hedges are capable of being drawn onto the map in their corresponding color.
Some of its problems are that objects must be placed by hand, and this is a long and tedious process. Autogen is being experimented with for the forest raises (a big improvement over the blocky ones of the original Rowan game), so look for improvement there. Painting the texture maps is a chore. This needs some automation and some improved tools for working with terrain textures implemented. Also, some enterprising coder needs to increase the pallette for the textures from the current 264 to 1024 (264 colors, 264 textures). 1024 textures would allow such a variety of landscapes that it would allow regional variations for each part of England and France.
Since I have not worked on CFS3 terrain, I'm curious as to what effect a higher resolution texture would have on frame rates? Would this be something people would actually desire?
PS> Of course, the high-rez photos for FS9 would be unsuitable for WWII.