YES! YES YES YES! We need more carriers!
For the FLOLS, you have to define 3 attach point. Again, I was using MDLX; in the latest release, Arno addressed stability issues and added a bunch of new tools, a big improvement over the previous versions.
Using the Majestic for example, the three attach points are
Name: attachpt_runway_start
Position: (13.30; -90.10; 14.90)
Name: attachpt_runway_edge
position: (13.80; -90.00; 14.90)
These 2 points define the start and edge of the runway, at the stern of the ship. Runway start should be the center line at the touch down point,
runway edge is parallel to runway start, perpendicular to the end of the runway. I think this defines the off angle to align the angle of the FLOLS lights with the angle of the runway.
At the end of the runway is the third attachpoint
Name: attachpt_runway_end
position: (-2.00; 107.00; 14.90)
I think this one defines the longitudinal and lateral position of the meatball by moving the point towards or away from the center line of the ship and fore and aft.
the points directions are ( [lateral, - moves left, + moves right] first number, [ longitudinal, - behind the center, + ahead of center] second number, [ vertical, - below datum, + above datum] third number)
I started with the runway start and end on the center line, and the runway edge on the right side line, and ended up with the start and edge far to the right, right on the deck edge, and the runway end far right and well forward to bring the FLOLS lights into position at the meatball sponson. I used the arresting wire vertical position to start, and nudged the vertical position up a bit. Its straight forward once you know which attachpoint callouts are for the FLOLS.
Load up the majestic model, turn on the display attach points- the paper clip icon- and use the attached objects editor to highlight and look over the points to get a feel for the offset. One maddening little catch. While MDLX shows the attach points, it does NOT show the FLOLS lights. So its a tedious adjust the positions, compile the model, load up the sim and fly it. And take screen shots. Close sim, fire up MDLX and adjust. Repeat. After a while, you get a feel for the offset and 'how much moves what where',
so the process gets faster.
Hope that helps. Looking forward to boltering off her deck!