Wild Bill Kelso
Charter Member 2011
I'm sure there's enough sound experts to answer this question:
The IMHO best representation of the P&W R2880 Double Wasp was done by A2A on their P-47 pack. (Yes, the sound pack for the SOH Invader is great, but I have to confess that I like the A2A infernal noise a little more... )
Now I'd like to set these files to my CV-440's (and the DC-6's as well...), turning those ships into an awesome orchester of terrific fuel-to-sound-converters...
I basically understand how the sound.cfg works.
The P-47 file starts like this:
[SOUND_ENGINE]
number_of_engines = 1
eng1_starter = STARTER.1.00
eng1_combustion_start = COMBUSTION_START.1.00
eng1_combustion = COMBUSTION.1.00
eng1_shutdown = SHUTDOWN.1.00
[STARTER.1.00]
filename = p47_starter
flags = 0
viewpoint = 1
link = STARTER.1.01
[STARTER.1.01]
filename = xp47_starter
flags = 0
viewpoint = 2
...
Now would it make any difference if I just change the number of engines entry and copy the respective paragraphs of engine 1 for engine 2, but using the same, unaltered *.wav files as source?
Or need the *.wav files to be edited to get full effect of the two engines (engine 1 from the left and engine 2 from the right)?
Where is the stereo effect coded? Just by the engine number?
Do the *.wav files need to be copied and re-named or does the sound engine of FS have simultaneously access to one sound source file for two engines running?
Any idea?
Thanks in advance,
Markus.
The IMHO best representation of the P&W R2880 Double Wasp was done by A2A on their P-47 pack. (Yes, the sound pack for the SOH Invader is great, but I have to confess that I like the A2A infernal noise a little more... )
Now I'd like to set these files to my CV-440's (and the DC-6's as well...), turning those ships into an awesome orchester of terrific fuel-to-sound-converters...
I basically understand how the sound.cfg works.
The P-47 file starts like this:
[SOUND_ENGINE]
number_of_engines = 1
eng1_starter = STARTER.1.00
eng1_combustion_start = COMBUSTION_START.1.00
eng1_combustion = COMBUSTION.1.00
eng1_shutdown = SHUTDOWN.1.00
[STARTER.1.00]
filename = p47_starter
flags = 0
viewpoint = 1
link = STARTER.1.01
[STARTER.1.01]
filename = xp47_starter
flags = 0
viewpoint = 2
...
Now would it make any difference if I just change the number of engines entry and copy the respective paragraphs of engine 1 for engine 2, but using the same, unaltered *.wav files as source?
Or need the *.wav files to be edited to get full effect of the two engines (engine 1 from the left and engine 2 from the right)?
Where is the stereo effect coded? Just by the engine number?
Do the *.wav files need to be copied and re-named or does the sound engine of FS have simultaneously access to one sound source file for two engines running?
Any idea?
Thanks in advance,
Markus.