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Thanks CG. I have 4 more in my sights and then that will probably conclude my work in Maine.Falcon, you are a scenery machine. Thank You for beautifying Maine's smaller forgotten strips. Beleive me you are doing a great deed and service to the FSX community. Please keep up the great work.
Thanks CG. I have 4 more in my sights and then that will probably conclude my work in Maine.
Wanna explore Wisconsin's airstrips next?
Totally not selfish... at all...![]()
Excellent work!![]()
Oh yea, much nicer really. . .Islesboro and Brewer are done that way also and much more realistic.Looks nice. So out of curiosity since you have done both photoreal and VTP polys, don't you find the photoreal ground much more realistic? Personally, I'd love to see more like Bald Mountain. Keep up the great work!
So do you have one in mind? lolWanna explore Wisconsin's airstrips next?
Totally not selfish... at all...Excellent work!
So do you have one in mind? lol
... Amazing how just putting trees into the scenery will begin to make it more alive.
Yea, that will be a problem, I've already looked at that and while evergreens are evergreen, lol. . .there is a stark difference in the winter coat. I looked at the Annotator and it'll take a bit to figure that out and get it straight in my old brain, but you;re right, that will make the scenery I do even more useful overall.If you're placing the vegetation as scenery objects with IS, you will want to look at the scenery in different seasons for any problems. ISTR that the scenery objects are not seasonally featured, so come February they may be an eyesore.
If you're placing vegetation using the Autogen tool, then they should display properly.
It seems as with most things related to the SDK, that the Annotator is going to take some time to figure out as even the tutorials skip a lot in between steps, so even getting started, they don't explain that very well at all.I agree the autogen annotator is the way to go with trees, especially since it looks like you have shadows turned off and the trees you add with IS have the horrible blocky shadows and many (myself) run with shadows on
It seems as with most things related to the SDK, that the Annotator is going to take some time to figure out as even the tutorials skip a lot in between steps, so even getting started, they don't explain that very well at all.
I'm working on it though.