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One more for the pile

Falcon, you are a scenery machine. Thank You for beautifying Maine's smaller forgotten strips. Beleive me you are doing a great deed and service to the FSX community. Please keep up the great work.:icon29:
 
Falcon, you are a scenery machine. Thank You for beautifying Maine's smaller forgotten strips. Beleive me you are doing a great deed and service to the FSX community. Please keep up the great work.
Thanks CG. I have 4 more in my sights and then that will probably conclude my work in Maine.
 
Looks nice. So out of curiosity since you have done both photoreal and VTP polys, don't you find the photoreal ground much more realistic? Personally, I'd love to see more like Bald Mountain.

Keep up the great work!:ernae:
 
Looks nice. So out of curiosity since you have done both photoreal and VTP polys, don't you find the photoreal ground much more realistic? Personally, I'd love to see more like Bald Mountain. Keep up the great work!
Oh yea, much nicer really. . .Islesboro and Brewer are done that way also and much more realistic.

Thanks Michael.
 
Ok, one more after this and I'm done. This is Limington-Harmon (63B). This one had a really good image, good resolution and the color fit pretty well with the default. Now I go back and start adding in trees to fill in the areas around the airport and add some houses where they appear in the image. Amazing how just putting trees into the scenery will begin to make it more alive.
 
So do you have one in mind? lol

As a matter of fact... 34WI (Thiessen) and 9TC (Sauk Prairie). They are both located south of Baraboo, WI near Devil's Lake State Park. Thiessen is a small private strip with a small hangar. The owner has a couple classic cars and a nice piper cub. Sauk Prairie is a larger paved strip used by everything up to VLJ's. There are several hangars there with planes parked all around in the summertime.

I don't have any reference pics myself, but google earth and maps have some pretty good overhead shots. If I can ever get down to our camper near there, perhaps I could get some pictures...

In the event you are interested- Devil's Lake State Park as a whole would make a pretty cool photoreal scenery project. I don't have any idea how to mess with photoscenery though... :isadizzy: I do have a ton of pics of some of the major parts of the park.
 
... Amazing how just putting trees into the scenery will begin to make it more alive.

If you're placing the vegetation as scenery objects with IS, you will want to look at the scenery in different seasons for any problems. ISTR that the scenery objects are not seasonally featured, so come February they may be an eyesore.

If you're placing vegetation using the Autogen tool, then they should display properly.
 
If you're placing the vegetation as scenery objects with IS, you will want to look at the scenery in different seasons for any problems. ISTR that the scenery objects are not seasonally featured, so come February they may be an eyesore.

If you're placing vegetation using the Autogen tool, then they should display properly.
Yea, that will be a problem, I've already looked at that and while evergreens are evergreen, lol. . .there is a stark difference in the winter coat. I looked at the Annotator and it'll take a bit to figure that out and get it straight in my old brain, but you;re right, that will make the scenery I do even more useful overall.
 
I agree the autogen annotator is the way to go with trees, especially since it looks like you have shadows turned off and the trees you add with IS have the horrible blocky shadows and many (myself) run with shadows on
 
I agree the autogen annotator is the way to go with trees, especially since it looks like you have shadows turned off and the trees you add with IS have the horrible blocky shadows and many (myself) run with shadows on
It seems as with most things related to the SDK, that the Annotator is going to take some time to figure out as even the tutorials skip a lot in between steps, so even getting started, they don't explain that very well at all.
I'm working on it though.
 
It seems as with most things related to the SDK, that the Annotator is going to take some time to figure out as even the tutorials skip a lot in between steps, so even getting started, they don't explain that very well at all.
I'm working on it though.

Check this out at Flightsim.com:

Name: useautgn.zip Size: 8,391,236 Date: 08-09-2007 Downloads: 933
[SIZE=-1]
useautgn.gif
FSX Using The Autogen Annotator. The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photoreal) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. By Luis Feliz-Tirado.[/SIZE]
 
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