Led Zeppelin
Charter Member
I was not happy with the first release so I've deleted it (very usefull, thank you SoH!). I've read some documentations in order to try to make it more realistic / immersive.
Pilots were guided to bandits by ground control and then, the aircraft itself was in charge of the interception. In this mission, pilot scramble and reach immediately the south of Norwich where there will be some bandits. After this first interception, he will have to make a loop in order wait for further control informations.
To simulate this, waypoints after the loop are hidden and will not appear until the end of the loop (15 minutes). After this, the newt vector to intercept a bandit on it's way back home will be shown.
None of the bandits are mission goal, interceptions are at player convenience. A special spawn is placed just before the end, it will generates a random mission goal 'must survive' that will immediately be resolved. This is just a trick in order to have a success message if player come back home safely because there is no other mission goal in this mission.
Moreover, I've added a mission, player will fly a German bomber. I would have prefered to use the Do217E2 but in order not not have any extra download, I've used the Ju88.
If some of you want to fly the Do217, I can release it.
For more details about Operation Baedeker, refer to:
http://en.wikipedia.org/wiki/Baedeker_Blitz
http://www.century-of-flight.net/Aviation history/WW2/bombing in the Bristol area.htm
Should be available within several hours after admins validation:
http://www.sim-outhouse.com/sohforums/local_links.php?catid=9&linkid=2979
View attachment 24093
Pilots were guided to bandits by ground control and then, the aircraft itself was in charge of the interception. In this mission, pilot scramble and reach immediately the south of Norwich where there will be some bandits. After this first interception, he will have to make a loop in order wait for further control informations.
To simulate this, waypoints after the loop are hidden and will not appear until the end of the loop (15 minutes). After this, the newt vector to intercept a bandit on it's way back home will be shown.
None of the bandits are mission goal, interceptions are at player convenience. A special spawn is placed just before the end, it will generates a random mission goal 'must survive' that will immediately be resolved. This is just a trick in order to have a success message if player come back home safely because there is no other mission goal in this mission.
Moreover, I've added a mission, player will fly a German bomber. I would have prefered to use the Do217E2 but in order not not have any extra download, I've used the Ju88.
If some of you want to fly the Do217, I can release it.
For more details about Operation Baedeker, refer to:
http://en.wikipedia.org/wiki/Baedeker_Blitz
http://www.century-of-flight.net/Aviation history/WW2/bombing in the Bristol area.htm
Should be available within several hours after admins validation:
http://www.sim-outhouse.com/sohforums/local_links.php?catid=9&linkid=2979
View attachment 24093