• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

P-59 Finally Released

Mick

SOH-CM-2025
The P-59 has finally been finished and released. I just sent it up the pipe to FlightSim and the Outhouse. It should be available in the library now under New Files.

We tried to make it compatible with FSX as well as FS9, but despite great effort on David's part, with lots of help from Paul ("Putt-Putt") Clawson, that turned out to be a pipe dream. The more they did, the more they got stymied, and it finally became clear that a whole new native FSX model was required for full functionality.

Nonetheless, the Airacomet works in FSX, but it has an issue or two. The one we know of is a transparent VC cockpit floor. If you look down at the floor in VC view you see the ground below. How much of an issue that is depends, I guess, on how much time you spend in VC view looking down at the cockpit floor. There may be other issues that we didn't find.
 
That's odd. It does show up when I go there, at the top of the list... If I'm not logged on, I don't see it, and the MD902 paint is at the top of the list, but if I'm logged on, the P-59 is at the top.
 
Yea, same here, must be in limbo right now. Even if you check the latest entries in the "Stats" page it doesn't show up yet.
 
That's odd. It does show up when I go there, at the top of the list... If I'm not logged on, I don't see it, and the MD902 paint is at the top of the list, but if I'm logged on, the P-59 is at the top.

It seems that staff members and the person who uploaded the file, are able to see the files as soon as they are uploaded, but it isn't viewable to others until it is approved by an administrator.

Thank you Mick for the heads-up, I greatly look forward to it once it becomes available! I always have been a fan of the P-59 styling.

Edit: It's available to all now!
 
We tried to make it compatible with FSX as well as FS9, but despite great effort on David's part, with lots of help from Paul ("Putt-Putt") Clawson, that turned out to be a pipe dream. The more they did, the more they got stymied, and it finally became clear that a whole new native FSX model was required for full functionality.
Mick, does that mean a native FSX version's going to happen down the road? Or that it was just too much to do, and it won't be developed?

Just curious -- wasn't fully clear here.
 
Mick, does that mean a native FSX version's going to happen down the road? Or that it was just too much to do, and it won't be developed?
Just curious -- wasn't fully clear here.

David and I won't be doing a native FSX model. Neither of us has FSX or any expectation of ever using it. We (David, really - it had little effect on my parts of the project) started working on an FSX version, or a model compatible with both sims, because we had some requests. For all we knew, our original model might have been FSX compatible, so we sent a copy to Paul to try in FSX. There were glitches, but at first it seemed that they might be easy to fix, so David and Paul tried. Alas, after much weeping and gnashing of teeth, it became clear that this model couldn't be made fully FSX-compatible and a whole new model would be required.

Even so, the issues in FSX seem minor, at least as far as I know. The only one I know of is the invisible VC cockpit floor, and you only see that if you look straight down in VC view. Since the Airacomet's VC isn't very detailed - it's mostly a VC panel, not a fully detailed cockpit with lots of eye candy - there's little reason to look down at the floor.

When he first got involved Paul said that a P-59 was on his list, and he could scratch it off and work on something else if our model turned out to be suitable in FSX. Since our model isn't fully FSX-compatible, maybe Paul will still build a native FSX model. I don't know if he plans to; you'll have to ask him.
 
Thanks for the clarification, Mick! I look forward to checking out the P-59 in FS2004 this weekend.
 
Patch

Two small glitches escaped us during the Airacomet's test phase. One is that the instrument background plane extended slightly beyond the edges of the fuselage of the reflective models. The other is that the unarmed 2D panel didn't match the VC. I've just uploaded a patch that fixes both issues. Apologies for this inconvenience.
 
Back
Top