P3D v3 speed trees

Dimus

SOH-CM-2024
Finally got a new SSD and just installed v3. First thing connected was ASN. Default flight at Eglin in the F22, ASN feeds me a windy day. I look out and see the trees animated with branches waving! Awesome!

My question is about addon trees. Is this feature included in ORBX trees? I have not yet installed any of my ORBX stuff in V3 and wonder if I lose this feature when I do.
 
"Speedtrees" are separate objects from the default - as far as I know, and the scenery design must specifically add them. I have some Orbx stuff installed and I think they have not used them.
To my knowledge, currently the only scenery which uses them is the recently released Corfù scenery by FlyTampa.
 
Thanks Dino, I will buy Corfu tonight. It will be the first addon to my v3. I will also investigate the speedtrees in the SDK and see if I can add them to my own sceneries. It is a great immersion pumping feature!
 
They are separate 3D objects with their own GUIDS (meaning they don't replace something that was default before), therefore you can place them with the normal methods if the scenery design application knows the content of the library vegetation_st.BGL (if I recall right).

What interests me most is that the trees seem to react to wind direction and wind velocity. I'll "dissect" them and check on how this is done. Conditional animation! This could be a nice method to animate other scenery objects: flags, wind-Ts, wind socks, tarps flapping in the wind, etc etc.

Cheers,
Mark
 
Hmmm, it seems as of yet that the ST can only be placed with Simdirector.
I can't read it into ModelconverterX. SBuilderX also has a problem.

The BGL must have a special format.
I'll continue researching.


Cheers,
Mark
 
I haven't given them a close look and wonder how they are coded. It's easy enough to animate a tree model, then control it with an xml code, but I wonder if these trees are coded differently than a wind sock.

I think animated trees would be a great thing, but the animations gobble up resources.

Nice effect for P3D though....
 
I haven't given them a close look and wonder how they are coded. It's easy enough to animate a tree model, then control it with an xml code, but I wonder if these trees are coded differently than a wind sock.

I think animated trees would be a great thing, but the animations gobble up resources.

Nice effect for P3D though....


that effect would be awesome around a wildfire,with all the natural winds around large fires,and with the fire generated winds....wheeeeeeeeeeee whoooooooooooooooo
 
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