Which to me should mean that V4 should be showing better numbers, which I don't see.The very important thing to notice is that P3Dv3 maxed out is being compared to P3Dv4 with a limited LOD_RADIUS.
. . ."actually performs slightly better". That's what I came away with wondering. . .is that enough for people to be clambering to jump on the 64bit bandwagon?. . .And despite showing the same amount of autogen/scenery, P3Dv4 actually performs slightly better, with much less stuttering due to scenery loading (which becomes especially critical toward the end of the video).
Ok, as far as I'm aware I've never had a VAS problem despite everything I have loaded (specifically, Orbx Addons) and my slider settings which run to the high side everywhere except AI traffic (I run GA traffic almost exclusively and even that is only set to 50%). To continue, it was always my understanding that the more VAS usage, the closer you got to OOM problems. If V4 is using 5times more and running the same setup as 3.4 how is that a good thing??Additionally, on that video the VAS in P3Dv3 got up to 2,2 Gb, which is still comfortable for sure, but that was with a simple aircraft with no AI traffic, clear weather etc...
P3Dv4 went up to 10 Gb of VAS... and could go higher without problems, no matter what.
Which to me should mean that V4 should be showing better numbers, which I don't see.
. . ."actually performs slightly better". That's what I came away with wondering. . .is that enough for people to be clambering to jump on the 64bit bandwagon?
Ok, as far as I'm aware I've never had a VAS problem despite everything I have loaded (specifically, Orbx Addons) and my slider settings which run to the high side everywhere except AI traffic (I run GA traffic almost exclusively and even that is only set to 50%). To continue, it was always my understanding that the more VAS usage, the closer you got to OOM problems. If V4 is using 5times more and running the same setup as 3.4 how is that a good thing??
Understand, I'm playing devils advocate here. . .some folks seem to be all googly eyed over the release of 64bit and based on that video and a previous one posted here I see little reason to leave P3D_V3.4 in the dust. I have no doubt that at some point V4_64bit will be everything people hoped it would be, but out of the box. . .I'm not necessarily impressed enough to dump a version that I've finally got running perfectly.
The performance is better, if you compare the FPS. The v4 is always 5 FPS (at least) above the v3, in average.Which to me should mean that V4 should be showing better numbers, which I don't see.
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. . ."actually performs slightly better". That's what I came away with wondering. . .is that enough for people to be clambering to jump on the 64bit bandwagon?
Complex sceneries include major airports with a lot of AI traffic, not just an OrbX region with 50 of GA traffic onlyOk, as far as I'm aware I've never had a VAS problem despite everything I have loaded (specifically, Orbx Addons) and my slider settings which run to the high side everywhere except AI traffic (I run GA traffic almost exclusively and even that is only set to 50%).
OOM occurs when your sim reaches the maximum amount of RAM it is allowed to use.To continue, it was always my understanding that the more VAS usage, the closer you got to OOM problems. If V4 is using 5times more and running the same setup as 3.4 how is that a good thing??
But you are right, P3Dv4 is not that impressive on the visual level (well, excepted for the dynamic lights and the autogen distance, of course...). P3Dv4 is all about removing the stupid memory limitation we had to cope with for the last 11 years.Understand, I'm playing devils advocate here. . .some folks seem to be all googly eyed over the release of 64bit and based on that video and a previous one posted here I see little reason to leave P3D_V3.4 in the dust. I have no doubt that at some point V4_64bit will be everything people hoped it would be, but out of the box. . .I'm not necessarily impressed enough to dump a version that I've finally got running perfectly.
I agree that from a developers standpoint, the 64bit era promises great things and for the developer that's something to be excited about. For the average Flight Simmer, it will be more of a "wait and see how it develops" scenario I would think, nothing currently that would just knock your socks off, but the possibilities are there for future improvements.IMO
Comparing the two simulators side by side is a bit like comparing apples and oranges. The significant difference in the 64 bit framework is the ability of the simulator to do just about anything you ask of it, but this is not a simulator for average systems. To get the most out of increased LOD capability alone, a monster card is going to be necessary. LM strongly suggest an 8 GB card, and those don't come cheap. I am looking seriously at the 11 GB GTX 1080 TI if I want to use the simulator as designed.
Even with my modest 3GB GTX 780, I can still run V4 with very acceptable average settings which still out perform and out render v3 maxxed. The most important thing to bear in mind is the ability in V4 to achieve very high levels of autogen, cloud and scenery render with much lower settings. This allows the user with a 2 or 3GB card to get into 64 bit without needing to run out and purchase an new card right away.
P3D v4 is probably not going to bring the "eye candy" to the game like other simulators, but it does bring a massive container that is more than capable of managing even the most demanding scenarios. The most important thing to bear in mind is with this release we get a much smoother, stronger and capable engine for developers to explore. At the moment, the appearance is very similar to v3, although very much more capable of rendering graphics than the previous. It is very subtle, but it is there.
I'm jumping in with this release because I see great opportunity for developers to stretch their wings and really...well....develop.
I think I said it before, but the arrival of 64 bit is the beginning of an entirely new era for those of us whom have been waiting patiently for many years. Where it goes from here is kind of an open book.
That statement is what I was fearful of. Just as a point of comparison: When I retired from the Military in 2007 I knew every face and most of the names of every person in my unit as well as all the pilots and crew chiefs. Today, I don't recognize anyone, including the pilots and crew chiefs. It has become a Unit of young up and coming. . .the "old guard" as it were, has been retired and as tough as that is to accept, it's the way it is and always has been.. . . .but this is not a simulator for average systems. To get the most out of increased LOD capability alone, a monster card is going to be necessary. LM strongly suggest an 8 GB card, and those don't come cheap. I am looking seriously at the 11 GB GTX 1080 TI if I want to use the simulator as designed.
Sure makes me happy to have a well running P3D_V3.4, lolI guess we could say that P3Dv4 kind of allows us to enjoy P3Dv3 to the fullest
I agree that from a developers standpoint, the 64bit era promises great things and for the developer that's something to be excited about. For the average Flight Simmer, it will be more of a "wait and see how it develops" scenario I would think, nothing currently that would just knock your socks off, but the possibilities are there for future improvements.
...
Hi,
I will be running both 3.4 and 4 on the same machine until all the payware stuff I have is updated to v4, then I will most certainly get rid of v 3.4.
Best
Dag
Hi
This is a good idea! So is it possible to have both versions with no conflicts? And FTX Central 2 and 3? how can it be done?
Regards
IMO
Comparing the two simulators side by side is a bit like comparing apples and oranges. The significant difference in the 64 bit framework is the ability of the simulator to do just about anything you ask of it, but this is not a simulator for average systems. To get the most out of increased LOD capability alone, a monster card is going to be necessary. LM strongly suggest an 8 GB card, and those don't come cheap. I am looking seriously at the 11 GB GTX 1080 TI if I want to use the simulator as designed.
Even with my modest 3GB GTX 780, I can still run V4 with very acceptable average settings which still out perform and out render v3 maxxed. The most important thing to bear in mind is the ability in V4 to achieve very high levels of autogen, cloud and scenery render with much lower settings. This allows the user with a 2 or 3GB card to get into 64 bit without needing to run out and purchase an new card right away.
P3D v4 is probably not going to bring the "eye candy" to the game like other simulators, but it does bring a massive container that is more than capable of managing even the most demanding scenarios. The most important thing to bear in mind is with this release we get a much smoother, stronger and capable engine for developers to explore. At the moment, the appearance is very similar to v3, although very much more capable of rendering graphics than the previous. It is very subtle, but it is there.
I'm jumping in with this release because I see great opportunity for developers to stretch their wings and really...well....develop.
I think I said it before, but the arrival of 64 bit is the beginning of an entirely new era for those of us whom have been waiting patiently for many years. Where it goes from here is kind of an open book.