P61 update uploaded

Capt. Winters

Charter Member
Hi All,

updated P61 set has been uploaded. available when admins clear it. CFS3 aircraft - US aircraft. Has all the issues fixed from previous comments on the original thread and now incorporates Major's "what if" Korean bird.

regards Rob.
 
One minor issue with this package that's related to the latest AnKor's shaders. With the 27 Jan 17 release I fixed an error in the code that was inverting the reticle image.

The files reticle.n9,dds and reticle.n9a.dds in the SJT_P61_shared_textures\VC_texture_files folder were purposely inverted to account for the earlier mistake, and now they show up inverted in game.

Here are corrected copies. If you're using the earlier shaders use the original ones issued with the update. If you're using this year's shaders use these. The way to check is to look at them in game and the extra breaks in the circle should be along the bottom, not the top.

View attachment Corrected_Reticles_For_P61.zip
 
I noticed that the 4 Ankor shader and specific files had different values for the TextureMagic.ini than the ones used in the 5 Korean Skies specific files RF-61 c ReadMe.txt. ie. light_red.dds=Spot|500000|2.0||||30|30 or light_red.dds=Spot|800000|2.0||||30|30
Which ones should be used or is the difference intended ?

Also in the5 Korean Skies specific files RF-61 C ReadMe.txt. item #6 should the following line read :

<n9a_reflector_gunsight ClassName="Shockwave" PullOnGround="0" CountCycles="1" Pulse="0" InitialDelay="0" Duration="99999" FadeInTime="0" FadeOutTime="0" Pause="0" PosX="0" PosY="0" PosZ="0" InitialSize=".00009" FinalSize=".00009" Texture="reticle.n9
a.DDS" BlendMode="QuadSprite"/> ?

item #7 should
read : reticle.n9a.dds=1.0|0.75

Thnk you for these upgrade:encouragement:
 
I also notice differences between my current TextureMagic and the (new?) P61 ones.

I have

reticle.n9.dds=1.0|0.75

cf P61

reticle.n9.dds=1.7
reticle.n9a.dds=0.75


Under cockpit light I have

light_red.dds=Spot|800000|2.0||||30|30

cf P61

light_red.dds=Spot|500000|2.0||||30|30


I assume both can't be correct??
 
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