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Pantelleria and the Pelagic Islands

Rami

Administrator
Staff member
New scenery by Jean Bomber...it looks great!

Good evening,

Jean Bomber has released some new scenery for the Tunisia region consisting of LOD 9 mesh, and a complete revision of Pantelleria, as well as other islands in the narrows between Sicily and Tunisia.

Thanks, Jean Bomber, but you've incidentally thrown a monkey wrench into Tuskegee and Beaus in the Sand, it looks like I'll have to go back and redo those missions yet again, as well as make other modifications!

Ah well...progress is progress! Thanks for the update on Morocco as well!
 
Hi to all!
....and Happy new year, Santé! :ernae:

Pantelleria and the Pelagic Islands are finished, while Morocco, Algeria and Tunisia are in waiting, already advanced but not completed...

These little islands was very useful places to understand and test some new stuffs like about the waterclass and how to play with them using some "water sceneries," "Fringing & Cay Reef," are the water used for Truk and The UncleTgt Adamans Nicobar and "Stream_Lake" is the Otis's PacTex "River Delta Set" modified to have some dirty and trouble water, not very visible here except in the Pantelleria port, that will be more visible in the Morocco streams or lakes or perhaps one day for the Seine.....

These sceneries could be used by other designer to add some tons of color to the water of already existing sceneries and that for all around the world ...:mixedsmi:

There was also some interesting cliffs that needed to use lod9 and flattens for them and force me, by the small size of the Lampedusa island, to not use flatten for the Cavallo Bianco airfield and make it using the natural ground level(s) and to use another way to do for g2k the mask in 8bit that give an unperfect rendering less than the classical MR's style,at the end all that give a very bumpy runway with some holes....:jump:...:bump:...

There are also the unreleased Wolfi's "African houses" he had generously built, asking I was for some more typical buildings,THANKS TO YOU, :ernae: a part of a new African set in progress, still need some texture search, they will come with the next sceneries .....

I've tried to do a light civilian gsl that don't affect f.e the Quick Combat it will give place to add some military layouts for the mission builders

In the gsl the lighthouses flash in the night.....

The sceneries are made as a "stand alone," they should work without Afnor I installed, but it's better to install Afnor I in first and then paste these new sceneries, some textures have been upgraded since.

If you have any issues, here is the place for the help!

Here some pics
icon26.gif


JP
 
It looks great in the pictures, but unfortunately I can't seem to get it as good-looking in my install.

I'm 99% there, but I still get the dreaded green and brown squares in Pantelleria (Lampedusa, Linosa and Lampione look fine), despite I followed the instructions copying the full ../scenedb/world/texture folder into ../TEXTURE

View attachment 27141

Am I missing something somewhere? What is it?.
 
Thank you very much JP. I've just installed the scenery and it's magnificent.

One texture, vrbanksu.bmp, is 86.3 KB instead of 86.4 KB. Could this cause a problem?

KD
 
Pantelleria Fix

Thanks Japlance to have pointed these inexpected square I 've do a fix that was poly linked in a wrong folder and the bmp missing...
One texture, vrbanksu.bmp, is 86.3 KB instead of 86.4 KB. Could this cause a problem?
I've replaced it with a 86.4 KB bmp, the 86.3 KB cause sometimes CTD ....

If that fix is OK (I've tested it ...) and Japlance confirm it I'll upload it tonight in SOH library

JP
 
Reply...

Jean bomber,

No need to upload a patch, let me know and I can adjust the download, my friend.
 
Thanks Japlance to have pointed these inexpected square I 've do a fix that was poly linked in a wrong folder and the bmp missing...

I've replaced it with a 86.4 KB bmp, the 86.3 KB cause sometimes CTD ....

If that fix is OK (I've tested it ...) and Japlance confirm it I'll upload it tonight in SOH library

JP


You're welcome, Jean.

Now everything works at 100%, and looks great (as usual in your work :salute:), so the fix works perfect.
 
Something I've just realised.

The text to add to the airbases.dat doesn't have any airfield ID numbers (id=xxxx). Wouldn't it be better that you give them all an ID, so everybody has the same ones?.

I don't know if airfield creators have a certain code to assign numbers to the airfields. All in my Miediterranean install have numbers in the 8xxx.
 
Reply...

Something I've just realised.

The text to add to the airbases.dat doesn't have any airfield ID numbers (id=xxxx). Wouldn't it be better that you give them all an ID, so everybody has the same ones?.

I don't know if airfield creators have a certain code to assign numbers to the airfields. All in my Mediterranean install have numbers in the 8xxx.

Japlance,

When I install the scenery this evening, I will take care of this and post a new "Master" MTO airbase.dat
 
Hi and thanks to all !
I've hoped to upload before the end of the year ,the scenery is flyable since a while but needed to check all the files,fixed some, etc....forgotten one ....:mix-smi:...even with a test on a fresh cfs2 (that was not buggy because I've had the ciment.bmp in the main ../cfs2/texture,... like a insurance...)...and need to do the "install read me" I've begun it yesterday :kilroy: and completed it,uploaded and posted this morning "Today 03:37 " in local time ,was a little bit :sleep:....
.....Fix the bug de "5 à 7"....
No need to upload a patch, let me know and I can adjust the download, my friend.
Andrew You are the boss about the library, Do it as you know ! :salute: JapLance had confirmed it the fix is ok,need to copy /paste Afnor_Scen and Afnor_Bases on the Afnor_sceneries in the zip that would fix and will correct afnorI ,about the suspect ,86.3 KB ,vrbanksu.bmp.

JP
 
This is truly outstanding...

Jean Bomber,

Flying around your new scenery, I am absolutely stunned at its quality. Your work leaves me speechless. Installation was easy, no problems there....but the whole thing just makes me grin with admiration.

I LOVE the bumpy uphill runway! Just a real cool effect, something that's a bit unexpected!

I will provide a updated MTO airbase.dat for you fellas this evening.
 
For Japlance and others...

To all,

Here is an updated "Master" MTO airbase.dat for the late Med (1943 - )
 
For Japlance and others II...

To all,

And here is one for the Early Mediterranean (1939 - 1942)
 
Lod9.....Why?

Hi to all!
The cliffs of Lampedusa was one of the main challenge of this scenery ,the scenery works perfectly in lod8 ,so I 'm not particuly monomaniac about the lod9 but I try to always draw my g2k projects on the higher lod9 mesh,and particulary these special places why very marked reliefs.
The difference between the two level of detail is showed on the Lampedusa cliffs pics ,the first in lod8,without flattens, and the second in lod 9,with flattens needed to cut on the mesh mass to have the cliffs near of the real by its position,look to the roads and the cliffs (a vtp1 line)texture completly flat in lod8,the roads (their real positions) in the near border of the cliffs standing up in lod9.
Surely lod9 cost some fps and on heavy missions it could be better to desactive the lod9 ,but sometimes I've noticed that only a group or only one object , planes ,ship ...can shoot down severely the fps on a scenery even without mesh lod9 or 8,7,5....It's because of that I love the Wolfi's objects ,they are optimized to be used in numbers ,they are the standard
icon14.png
.They are some other designers that work on the same way and offer a large choice of objects ,like Xavier,Lindsay Watt ,Brunosk,psully ...I forget some ...thanks to you for your work.:ernae:
The cliffs and their flattens that close completly Lampedusa and the island is so straight all that force me to do the runway without flatten , used in the classical "blended" method ,I have used a linked vtp1 poly in g2k and the mask is in 8 bit with alpha,I find the redering poor comparing of the dxt3 "classical" mask....forced but finally I like this bumpy effect :jump:

JP
 
Sdc's Eurw flattens

Hi to all !
there are something I've forgotten to add in a "read me" about the a16n flattens and how they can to shot down a scenery if not done for....

If you have the Sdc's Eurw installed you'll have some conflicts between the Eurw flattens 951180A16N.bgls and 951190A16N.bgl(all the sander's bgls are Lod5 sized and named as their N°)in../Eurw/scenery and with the A16n,flattens,done for this new scenery that are in these commons lod5s.

951180A16N.bgl (Pantelleria and West Sicilia).
In waiting,to prevent that and see this scenery with its own flattens,it's needed to desactive by remove/hidde the 951180A16N.bgl.
In waiting ,because,looking the 951180A16N.Scasm,I think It's possible to localize and erase the txt lines that Concern Pantelleria and recompile a new 951180A16N.bgl to do this scenery compatible with the Sdc's Euro scenery(Sicilia) on this lod5.

View attachment 27574


951190A16N.bgl (Pelagics and Malta)
I Think you can remove completly This second a16n bgl because it covers only these islands and a little part of the East coast of Tunisia and all that concern Malta had been already corrected/removed by Sander since the Malta and Gozo project was done,So the only lines,flattens and Watermasks that stay are for the areas of this new scenery and the Tunisia is planned in future for Afnor.

View attachment 27575View attachment 27573

That concerns only the flatten a16n bgls,The Islands have their own vtp1 exclude.bgls that work excluding the Eurw coasts and roads,I've the Eurw scenery installed and have tested all on it by removing only this two a16n.bgls .

Another way would be to do a specific Eurw_Flattens/scenery folder,where will go all the 9xxxxxA16N.bgl,and set it up this in the cfs2 library,then you could active/desactive the Eurw_Flattens in the cfs2 library without go each time in the.../Eurw/scenery folder in the main install.
I will do a new a 951180A16N.bgl,also give a look to 951190A16N.Scasm....,to do them completly compatible ,there is the same issue in other lod5s ,around Bizerte and some other places,in the south boundaries of the Eurw scenery.

JP
 
Eurw flattens update

Good evening !

Today i 've give a look to the scasm and have hand edit it to make a new 951180A16n bgl for the Sdc's Eurw/scenery.
With this new bgl you can have Eurw and Afnor Pantelleria installed without flattens conflicts.
I've tested it but if there is any issue get me informed
attached the Eurw_951180_a16n.zip

About 951190A16n the best would be to delete all the 951190_rd, _cst, _lwm and a16n bgls because the part of Tunisia in this lod5 is covered by the Desert_scenery_beta and have coast lines and masks ,the pelagics are their own stuffs.
Malta and Gozo look better without the eurw flattens,that i find a little bit agressive for the cliffs at the SW, they have their lines and masks,Marg had done a remarquable work in this time making the Islands without to use flattens except for the south harbor that have one to be hand edit in the cfs2 scenery.cfg but it seems keeping a dump ...could need some adjustements.

JP
 
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