PatchPack 1.2 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip

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PatchPack 1.2 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip

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A new entry has been added to Add-Ons Library, category FS Add-Ons Library

Description: Updated standalone version 1.2 of the Phantom PatchPack.

No previous versions needed.

This PatchPack will make the Virtavia Phantom II compatible with FSX and all versions of P3D, including the 64 bit version 4.

I have strived to preserve all functionality and appearance as close to the original as possible, not add or change anything, except where required, or upon request.

For a list of the various models in the 3 packs, please visit the readme file!

The original FS9 package (freeware) is required, download instructions are also included in the readme file.

Version 1.1 notes:

Corrected landing lights angle.

Added navigation and strobe lights to Pack 3.

Fixed airspeed gauge.

Made an additional "J" model in air-to-air configuration, with 2 Sidewinders, 2 Sparrows and center tank, included as "model.6" in Pack 1.

Version 1.2 notes:

Embedded navigation and strobe lights in the models, so the lights move with the wings when folding.

Toned down specularity by 75%.

Corrected smoke emission points.

Added the conspicuously missing brake parachute to the new model ("model.6" in Pack 1).

Fixed non rotating fan blades.

An editor's thoughts:

The FG.1 model in pack 3 should really reside in its own folder structure, and have all visible lights embedded, because of the extensible nose gear.

That would however be an unrelated side project, if ever. It annoys me a bit, but I guess it's not that big of a deal to most users.

The virtual cockpits in pack 3 are, in my opinion, superior to the ones in pack 1 and 2.

They have models with more detail, many more clickable animated parts and more bespoke gauges.

I suggest merging the pack 3 non-recce virtual cockpit model, related textures, and panel, with packs 1 and 2 for the best VC experience.

The cockpit merge is beyond the scope of this package, as noted above I have strived to preserve all functionality and appearance as close to the original as possible, for conservation's sake.

I want to thank "Delta Lima", "Postbaer61", "SSI01", "Priller", and "mcanx" from the sim-outhouse forums for good feedback and encouragement!

For further credits, see the readme file.

-JP

To check it out, rate it or add comments, visit PatchPack 1.2 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip
The comments you make there will appear in the posts below.
 
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I made an Airfix model like this one somewhere in the late 60's. :) The F-4 Phantom II was truly one of the most iconic fighter aircraft of that era.
 
I made an Airfix model like this one somewhere in the late 60's. :) The F-4 Phantom II was truly one of the most iconic fighter aircraft of that era.


Thank you very much JP,
The Airfix model was for me also the trigger for the enthusiasm of the F-4 Phantom II.


G0EtnMx.jpg


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:ernaehrung004:
 
WOW Postbaer61! Those PBR models look sumptuous! Am I mistaking or did you also change the afterburner effects?

As for that Airfix Phantom (VF-74 Bedevilers), I think a lot of us made that one. Putting on the decals was a nightmare!

Priller
 
Thank you very much JP,
The Airfix model was for me also the trigger for the enthusiasm of the F-4 Phantom II. :ernaehrung004:
Ulrich, man, those models look drop dead gorgeous! The improved AB effect too. I really look forward to flying them once you're done. But please take your time, no stress, that only leads to milly sistakes. :ernaehrung004:

I take it by the selection of images that you're about finished with Pack 2 then?

Say if I can help in any way. Right now I'm making a "cockpit merge pack" addin, so users can easily use a slightly improved pack 3 model 0 cockpit with all models in packs 1 and 2 and the non-recce pack 3 models.

I have even resurrected the non-working brake chute lever in the pack 3 VC from the dead, so now we have at least one spare switch (there are a couple more duplicates, actually), for future expansion. :)

More to come.

Cheers,
JP
 
VF-154 Black Knights paint request

Would like to see this one painted for the resurrected AS F-4 - one outfit I served with. :encouragement:

1060cccb9799da34e5aea87a73703e31.jpg
 
WOW Postbaer61! Those PBR models look sumptuous! Am I mistaking or did you also change the afterburner effects?

As for that Airfix Phantom (VF-74 Bedevilers), I think a lot of us made that one. Putting on the decals was a nightmare!

Priller


Thanks Priller,

Yes, you are right, i have made some experiments with the afterburner settings,
but unfortunatly the "fx_reheat_Alpha Phantom" effects inflate in the distance.
If anybody know how to fix that, please let me know.

Here my Settings:

light.x = 6, -12.50, -2.20, -0.74, fx_engine_Virtavia Phantom ,
light.x = 6, -12.50, 2.20, -0.74, fx_engine_Virtavia Phantom ,
light.x = 9, -12.50, 2.20, -0.80, fx_reheat_Alpha Phantom ,
light.x = 9, -12.50, -2.20, -0.80, fx_reheat_Alpha Phantom ,

default sttings

IkQSv21.jpg


my Settings

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And yes, putting on the decals was a really nightmare! LOL

Cheers
Ulrich
 
Ulrich, man, those models look drop dead gorgeous! The improved AB effect too. I really look forward to flying them once you're done. But please take your time, no stress, that only leads to milly sistakes. :ernaehrung004:

I take it by the selection of images that you're about finished with Pack 2 then?

Say if I can help in any way. Right now I'm making a "cockpit merge pack" addin, so users can easily use a slightly improved pack 3 model 0 cockpit with all models in packs 1 and 2 and the non-recce pack 3 models.

I have even resurrected the non-working brake chute lever in the pack 3 VC from the dead, so now we have at least one spare switch (there are a couple more duplicates, actually), for future expansion. :)

More to come.

Cheers,
JP


Thanks JP,

I can only do it as my time allows, but i'm pretty sure, that i will
make milly sistakes as usually. LOL

Yes, i have finished pack II and will now start with pack I and then pack III.
Then i will made an final check and will see if anything has to improved.

Cheers
Ulrich
 
Do you guys remember the Cloud9 Phantom being ported over to FSX (port, not native sadly) by a group of people here? Henk was part of that group, TuFun and a couple of others.

Maybe you could use their sounds and effects for this project if they agree.

My dream has always been to have the Cloud 9 Phantom converted to FSX/P3Dv4.x native, but that is a whole lot to ask for... (and belongs in a thread of its own)

Just thinking out loud!

Priller
 
Intacke rotors

I don't see the intake rotors spinning when the J79's are spooled up - A wisp of smoke emanates from the turkey feathers. (P3D V3)

Capture.jpg
 
Thanks JP,

I can only do it as my time allows, but i'm pretty sure, that i will
make milly sistakes as usually. LOL

Yes, i have finished pack II and will now start with pack I and then pack III.
Then i will made an final check and will see if anything has to improved.

Cheers
Ulrich

I know that Tufun was a burner flame exhaust expert. He had to edit the exhaust fx files in such a way that lost me. He did a bang up job with the Alpha Sim F-8.
 
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