perfect!

A

andqui

Guest
Patch 1.2 fixed everything that was giving me problems. The AI stick to me like glue, they don't ever crash after takeoff.

I just started an RNAS campaign with a tripe in july 1917. On the first mission, we were sent balloon busting. After orbiting the airfield a few times, we headed out for a very short flight at 8,000 ft. When we were almost there, I noticed a whole flight of Albatrosses with black fuselages and lozenge wings coming down on us from behind. I wasn't flying as leader. Is there anything I can do to let my flight know about something like that, representing rocking wings, hand signals, gun bursts, etc.? Because I saw them coming, tried selecting them on the TAC and hitting attack, tried hitting help. Is there some other way to let your flight leader know about things? I was forced to turn into them alone while my flight continued oblivious and got shot to pieces. I managed to use the Tripe's climb to escape, but it would be nice if I could learn anything about communication when I'm not leader.
 
Great :)

No nothing you can do if your leader has not seen them - engage or hold the line.
 
I should think a bullet or two or three into his wing would get his undivided attention :wiggle: I used it to tame an overaggresive wingman in Phase 2
 
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