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Phase3 Track IR problem. Dear Winder

D

DerMo

Guest
I Play OFF P3 with Track IR4 and so far it's awesome.Except two little things:When I look back in the cockpit,the sightaxis Z and X are reversed.forward is back and left is right.for example you look 4 o'clock low and u move forward to look a bit under the fuselage,then Track IR does the opposite.it moves backward.same with right/left movement.Also when I use the Warp with X and then back to normal, my plane crashes into another plane.Both things worked fine in P2.Maybe this can be fixed?Greetings Der Mo
 
This was fixed in later TIR software, I mentioned it a lot over at naturalpoint there at the time.

Latest software installed??

Mode you need is called "TrueView" if you edit a profile it should be ticked.

When you come out of Warp usually best to kill the engine for a moment and hold straight and steady, slow down, often the AI will be in front or nearby and going slower. Otherwise fly as "Always Lead" as in p2 (workshop setting).
 
Mode you need is called "TrueView" if you edit a profile it should be ticked.

Hmm...On my machine Trueview 'OFF' is the correct setting. With it 'on' my in-game head is moving in the wrong directions at certain orientations.

Ways to check: If you look back at the tail and your head movements left-and-right (X axis) are reversed to what should happen, then Trueview is set wrong.

I guess just try Trueview both ticked and unticked and see which is correct for you.
 
Trueview should be on, mine is and works correctly.
That is the new mode I asked for many times over there

However yes, some other setup issue in TIR may cause it to reverse
so try it on or off.

explained by Naturalpoint...
http://forum.naturalpoint.com/forum...ain=6182&Words=trueview&Search=true#Post32491

Before with TIR without Truview, when you look behind you in game, your real head is NOT looking behind you. So then if you slide your real head LEFT (attempting to slide left in game, to the RIGHT of the fuselage as you are looking back..) TIR would move your whole head to your left side of your body.. but as it has not accounted for the fact your eyes are literally "in the back of your head object" looking backwards, this means your view actually moves RIGHT in game.

With me?

Confusing but there you go.

So to lean left of screen in game, you would have to move your real head right so TIR moves your view.

- However Trueview intelligently knows when you are "looking backwards" in game and actually reverses the left/right controls.
 
Do folks who use Track IR4 (on a system which employs Vista) agree that CFS3 and OFF3 should be uninstalled and then re-installed if Track IR4 fails to operate when first beginning with the new Phase?
I have been recommended to uninstall them both to get Track IR4 going but will only have to if its absolutely necessary.
My first attempt to have Track IR4 running with OFF3 was unsuccessful but I'm still loathe to uninstall them as they look so far, quite OK.
Another member has said not to.
Casting vote anyone?
 
Hi PeterJH,
If what Pol suggested fails to work, PM me and I'll try to sort you out as I've had no problems running TrackIR 4 on my Vista 64 PC.

BTW: I'll not be home tomorrow but will be available Saturday afternoon onwards.
 
(Edit...you can ignore the following. See my next post, two down).

Hi Pol: OK, read the NaturalPoint thing and numerous posts by users on the Internet. I follow the details of how it works. Experiments, logic, and posts on other Flightsim boarss reconfirms my conclusion that the proper setting is TrueView 'off' and I'll try to explain why (yes it is a bit confusing to explain isn't it).

Basically when I lean left in my chair, I want my 'game-body' to lean left in the cockpit regardless of the direction I am looking. Same goes for all the other directions. That is what you get with TrueView off.

By comparison, with Trueview 'on', when you lean to the left or right your 'game-body' might lean front to back or some other strange direction depending on how your head is pointing (TrueView 'on' causes the TrackIR axis to rotate with your head instead of staying fixed).

**** An in-game experiment...with Trueview 'on', start sitting centred/looking forward (the basic F12 start position), then turn your game-head to look out 90 degrees at a wing. Now lean your 'real-body' right or left (as applicable) to try and look over the cockpit side. Instead of your 'game-body' leaning to the cockpit side like you expect, your head erroneously goes forward through the windshield or the backward through the headrest. Not what should happen (my opinion). ****

Trueview 'on' seems like it would be correct for a FPS game where you are pivoting your whole body, but doesn't seem right to me for a flight sim, where your are fixed in a cockpit and 'left is left' and 'right is right' no matter which way you happen to be looking.

Hope this makes some sense...I'm not the greatest explainer. The experiment outlined above shows what I am getting at best if you have time to follow it through.

As always, folks should just use whatever works for them.
 
OK, I played with this some more and basically it can work for you either way depending on how your brain is wired.

If your brain references your movements to your real-body then Trueview 'off' will seem right.

If your brain references your movements to your on-screen view then TrueView 'on' will seem to make sense.

If it seems right, go with it. If things seem screwy then toggle Trueview.
 
Basically when I lean left in my chair, I want my 'game-body' to lean left in the cockpit regardless of the direction I am looking. Same goes for all the other directions. That is what you get with TrueView off.

Totally agree, this what Trueview is MEANT to do :) (thinking of TIR is for your head only)
maybe when you are at 90 degrees there are settings you can tweak to get it optimised though. It isn't perfect by any means too.

But not to worry put it on or off it will switch it around and everyone should tweak other settings to get exactly what they want (depends on where the receiver is etc). There are plenty of threads on Naturalpoint forums re setups etc.
 
OK, I played with this some more and basically it can work for you either way depending on how your brain is wired.

If your brain references your movements to your real-body then Trueview 'off' will seem right.

If your brain references your movements to your on-screen view then TrueView 'on' will seem to make sense.

If it seems right, go with it. If things seem screwy then toggle Trueview.

Yes, that makes sense now that I think about it. I reference entirely from what I see on the monitor.

When I look left-front (real world), to look out the left-rear of the canopy, and then want to lean out to see down the left side of the fuselage, I actually lean my head (right ear) towards the monitor.

Never really thought about it before, it was entirely intuitive. Works a treat though, 6dof is the nads. :)
 
Yes, that makes sense now that I think about it. I reference entirely from what I see on the monitor.

When I look left-front (real world), to look out the left-rear of the canopy, and then want to lean out to see down the left side of the fuselage, I actually lean my head (right ear) towards the monitor.

Yes, exactly!! You move your head based on what you see on the screen. So Truevew 'on' works good for you.

Me on the other, I have been moving my head in reference to my real body sitting in my real chair . So Trueview 'off' works good for me.

I think I will try your and Pol's way and see if I can trick my brain to think that way. Seems like it might be the better method if I can manage it.
 
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