• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Pilot Textures

Ravenna

SOH-CM-2023
I am having a problem with the crew texture in Allen's Sopwith One and a Half Strutter. I'm getting a textured head but nothing below the neck. The texture folder has a pilot bmp but in the sim the crew bodies appear to be white. The same seems to be true of the pilot's seat.
I'm having the same problem with all the Strutters.
Any ideas?
 
No idea. I know they use JA_PILOT_1.BMP and JA_PILOT_2.BMP for crew. The seat should be using the main texture IF the model has a seat at all.
 
Allen,
I checked the TEXTURE folder and found that the two Jap Pilot textures were there, so knowing that I copied them to the Strutter texture folder hoping that they might show up. A long shot which drew a blank. A pity because I really like this aircraft.
 
Tried on another PC and pilot is working but looking at the model it look like there is an oddity. JA_PILOT_1 seem to be using the 8.3 rule https://en.wikipedia.org/wiki/8.3_filename. Being changed from JA_PILOT_1 to JA_PIL~1 shouldn't be a problem but....

I would try renaming JA_PILOT_1 to JA_PIL~1 and see if that works. I don't think I have source files for them any more so editing is going to be a small problem.
 
Allen, you are brilliant. That simple name change worked!:encouragement:
Many thanks and a bottle of what you fancy!:very_drunk:
 
I'm glad but dose any one know how to get a .SCA back to MDL after editing. Tried SCASM 2.96 and the file it makes dosen't work and a quick look in a hex editor show that it is lacking things seen in MDLs so I think something is wrong here...
 
Hi Allen,
If you are using win7 or greater and using DOSbox this is the process.

Start a normal "Command prompt" Type in "SCASM filename.sca" and run. This will give you a BGL file.

Start DOSbox and type in MDLC/l "filename". This will give you a MDK file.

In DOSbox "you may have to close and reopen DOSbox." Type in MDLC/c "filename.MDK filename.MDL. This will give you a CFS2 MDL.

I use a batch file for the commands. It does take two batch files one for the SCASM command and one for the DOSbox commands.

Note: You may want to use the "/f" switch to force the MDL to enable the last GUI Animation entry to function.

Hope this helps,
B24Guy
 
Hi Allen;

from my notes:

[FONT=&quot]The command line format is as follows:[/FONT]
[FONT=&quot] [/FONT]
[FONT=&quot]Scasm xxxxx.sca xxxxx.bgl –LB 500000[/FONT]

I don't for the life of me remember what significance the "-LB 50000" tag at the end of the command line has but I do know if I don't add it in, the BGL doesn't compile right. You may want to try that, if you're not already doing it.


Paul
 
Hi Pstrany,

The -LB 500000 sets the line buffer some big models need more then the default.

Bad News is that the SCASM Site is no more. Going to miss the references.

Regards,
B24Guy
 
Back
Top