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Planes multiplying after shootdown

e.a.wicklund

Members +
Below, is a screenshot of something I remember from way back. This isn't a collision. It's the same plane. After getting hit hard enough for a shootdown, some planes would suddenly spawn two or three more crashing planes.

It's been a while for me, but does anyone remember how to fix this? Mdl conversion perhaps?

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That is because the DP says that the plane has breaking parts while the model has no breaking parts so the game clone the model.

Open the DP with nopepad/wordpad and check every [EFFECTS.#]. If you see a number at the end like below in bold.

Stock A6M2 Zero
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,


Remove the number and keep checking the other [EFFECTS.#] tell no number are listed after any BREAK in the DP. Than save.
 
That is because the DP says that the plane has breaking parts while the model has no breaking parts so the game clone the model.

Open the DP with nopepad/wordpad and check every [EFFECTS.#]. If you see a number at the end like below in bold.

Stock A6M2 Zero
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,


Remove the number and keep checking the other [EFFECTS.#] tell no number are listed after any BREAK in the DP. Than save.

Most cool. I will try that. Thank you. Though I think I'll look to see if Maxstuka has made a breaking parts version.
 
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