Playing with the Dragon

p3aewguy

Charter Member
Been playing with Dave Garwood's DH-89A Dragon Rapide a little. I was looking at some old Scale Aircraft Modelling magazines and found some profiles for the Rapide. Thought I'd play with the paint kit a while. What do you guys think?


Dave
 
Looks very nice already. If you want to make the fuselage just a ad bit more realistic you might want to try to add a few light shade lines similar but lighter than what you have on the rudder. Fairly common on fabric aircraft where the skin meets the framework.

Unless of course this is intended to be a perfectly new airplane with immaculate fabric.

Cheers
Stefan
 
Very nice effort...

Been playing with Dave Garwood's DH-89A Dragon Rapide a little. I was looking at some old Scale Aircraft Modelling magazines and found some profiles for the Rapide. Thought I'd play with the paint kit a while. What do you guys think?


Dave

Has possibilities... However... one small note... don't forget the scale effect...
Just like in plastic models... one seems to forget there is a scale factor... panel
lines for example... would be hairlines even at 20 feet away in real life, so raised or indented
panel lines in plastic models that are even half a milimiter...as it is often the case,
would be gaps of like 5 cm. between panels in real life...
In our hobby, virtual panel lines should be hairlines... even less... they should be
almost imperceptible... I find the most acceptable way is to perhaps delineate panel lines with
not more than a hairline(real hair) and then play with transparency until there is only "suggestion"
of a line... or juxtrapose panels with very slignt hue or saturation differences (which in real life
often happens... paint oxidates at differen rates and extent in differen panels) to
"suggest" there is a panel line... painting a fuselage a uniform color and then slapping dark lines
does not really to the trick and creates a dysfunctional scale effect...
Just a suggestion.... it took me some time before I though about it and tried different ways...
same applies to dope covered surfaces where the peaks of ribs where the fabric is most tought
in real life are perhaps 2-3 cm (width of the rib) and again, in scale would translate to a very fine
line lighter line... (I solved that issue again by transparency playing... trial and error...
using the rectangular shape, "air spray a very light darker color... copy it and mirror... and approximate
the hard edges as close as the texture size permits.. then dilute the transparency to its faintest and
place it on a layer above the base color... [I have posted a tutorial and how to achieve this effect... of
course, one needs to work with layers, transparency, varying saturation and hues]
I hope you find this helpful more than merely critical... to wit:

View attachment 50855View attachment 50856
 
Has very definite possibilities indeed and I for one would like to see the textures on the Dragons I currently have in their lair!
 
Version 2

Here' s another texture. Ironically there was a shading layer for the wings texture that I had turned off. I followed Gaucho's advice and played with some shading on the fuselage. The shading layer there only had 2 lines on the nose and the shading on the rudder. So, I added some more.What do you guys think, should I lay it on more? I kind of prefer cleaner planes.


Dave

PS, The dark line showing in the screenshot is built into the model and isn't on the texture.
 
Thanks guys! I'l try to package these up and post them on fltsim and avsim as soon as I re-do the first repaint. Sometime this weekend. Got some family function to attend tonite.

Dave
 
Here' s another texture. Ironically there was a shading layer for the wings texture that I had turned off. I followed Gaucho's advice and played with some shading on the fuselage. The shading layer there only had 2 lines on the nose and the shading on the rudder. So, I added some more.What do you guys think, should I lay it on more? I kind of prefer cleaner planes.


Dave

PS, The dark line showing in the screenshot is built into the model and isn't on the texture.

It is indeed a shame that this dark line is in the mdl but with the author's permission one could eliminate it...

Now, as to your tinkering, you are heading in the right direction... I am enclosing a quick tutorial picture I
just developed (pardon its relatively rough nature... did in just five minutes) but, as a picture is worth a
thousand words, observe the effect you should be looking for [encircled] and the way to attain it...
with patient care [the two sketches of wing ribs and engine cowling] notice the lines are very faint - as they
should appear to the naked eye in real life - and also, that the vertex created by the stretched fabric over
the ribs is LIGHTER..... not darker... the peaks are lighter and the valleys darker... so to speak

Don't be in a hurry to post... wait until you are satisfied with it!

View attachment 50923
 
That long line in the model is actually correct, if a little too overpowering, for the actual "stringer" along the fuselage of the real thing is quite prominent as you can see in the attached image.

View attachment 50954

Cheers
Stefan
 
The long black line....

That long line in the model is actually correct, if a little too overpowering, for the actual "stringer" along the fuselage of the real thing is quite prominent as you can see in the attached image.

View attachment 50954

Cheers
Stefan

I didn't imply the line was wrong... it is just that it should be subdued... and this can be done in the texture.. Intrinsically in the model... it impedes any serious repainter to bother with an
otherwise very nice model... for it is rather "overpowering" as you correctly termed it... and detracts from the best of intended repaints... it will always stick out like the gorillla in te room....
if you notice... in the picture you posted it is evident... but does not "jump out and bite you" so to speak....
 
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