Hi Ed:
It is important to remember that the ISP's DHCP server will issue an IP address to your broadband Modem; that IP is only used for the for the
WAN/ Internet side of your connection.
The Modem's built-in DHCP server will then issue a different IP address to your Router (Network Address Translation aka "NAT") for use only on the
LAN side of your connection.
IF that Modem is instead in the "
bridge mode", and your Router is doing its
own direct login to the ISP (recommended configuration for an additional layer of network security), it will be the
Router that is assigned an IP used for the WAN/ Internet side of your connection.
The Router of course then will, via its own built-in DHCP server, issue a different IP address to your computer (via Network Address Translation aka "NAT") for use only on the LAN side of your connection.
BTW: Most Routers will tend to consistently assign a recurrent numeric IP address to a specific computer always on the same physical RJ-45 port jack even to the extent that the TCP/IP 4th octet is the same string (ex: 192.168.0.
100 based on obscure networking magic.
Technically IP addresses in a Dynamic Host Configuration Protocol ("DHCP") setting are supposed to change each time a device reboots or logs in; yet at the
Router level, one's computer often ends up with that
same IP on the inside / LAN side of the Router.
If your Router has even a rudimentary hardware firewall
and does its own direct login to your ISP's DHCP server, that LAN side recurrent computer IP address is OK to use without the (IMHO) added headache of assigning a fixed IP address to your computers on the LAN side... the outside world will not likely ever be able to get in that far to mess with you (...but it is still best to use an additional software firewall, and test one's Internet / network security at
http://www.grc.com/default.htm ).
As far as the use of online multi-player for FS goes, one is usually logging in on a server via the servers own permanently assigned WAN / Internet side IP address and Port # to set up communications.
Most gaming servers I am familiar with do not require port forwarding to be set up; however requirements for Port Forwarding is often seen with some peer-to-peer (ex: "Torrent") networks.
FYI: There are some hardware device and model-specific tutorials on how to do Port Forwarding at... you guessed it...
portforward.com:
http://portforward.com/
Once one has internet access via the Point -to- Point Protocol Over Ethernet ("PPPOE") in Windows, one normally only has to set up FS9 in the multi-player menu to connect.
For FSX, most servers (ex: FSAddon) use the FSHostClient software for multi-player connections
Hope some of this might be of help in your endeavors ! :mixedsmi:
GaryGB