Portland International KPDX 2010 for FS9 ready for testing

Sidney Schwartz

Charter Member 2012
View attachment 23882

Get it here...

http://www.yousendit.com/download/dklwZFhsaTFKV1B2Wmc9PQ

Installation as usual....unzip, move the entire Portland KPDX 2010 folder into your Addon Scenery/Scenery folder, and activate in the FS9 Library Manager. Of course you should remove or disable any existing KPDX addon scenery you have. There's a list of the required object libraries in the Portland KPDX 2010/Scenery folder....most of you probably already have them all. If not, use the included links to download. Pics are included so you'll know what you're supposed to be seeing. Report any problems here.

Welcome to Portland, folks...we hope you enjoy your stay.
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Nice scenery Sidney, I had some frame rate issues, I went down to 12FPS probably due to the AI though rather than the scenery.

Thanks for the package

All the best
 
Glad you like it, Richard. Frame rates can be improved by disabling scenery files that contain ground objects. These should all have the word "objects" in the file name, for example Portland_KPDX_South_Ramp_Objects_EZ_Pete.bgl. The trees are also good candidates for removal...those are in Portland_KPDX_Trees_EZ_Pete.bgl. To disable a file just change the "bgl" extension to something else, like "xxx". You can always change it back.

The two files you should not disable are portland_2010_objects.bgl and Portland_KPDX_IS-ss.bgl. If you do that the terminal building will disappear. :wavey:
 
I haven't had a chance to test it yet, but I have one question. There's several doc's regarding scenery object libraries. Are those included, or do I need to download each one?

Also, the "KPDX Portland International 2010.doc" is blank - not sure if that was unintentional or if it's just a space saver for the final release.
 
The scenery libraries have to be downloaded and installed. They are a shared resource, meaning the objects in a particular library can be used by many different sceneries, and you should only have ONE copy of a particular library on your system. If you already have sceneries that use objects from scenery libraries, you may already have some of these libraries on your system. Only download and install libraries you don't already have. Duplicate copies of libraries cause problems.

The two lists of scenery libraries are the same...one is in Word format and the other in PDF. The "KPDX Portland International 2010.doc" is intentionally blank...in the final version it will have the installation instructions. :wavey:
 
Nice scenery so far Sidney. Like the fact it's frame rate friendly even on my old computer too!
If this is the beta version I so look forward to the official release!

I have one minor question though. I was looking through the A.net photo database and I noticed a lot of heavy commercial airplanes pictured (777/747) as the first results shown along with 757s. Where do these planes park? I noticed all of the commercial gate positions in the scenery AFCAD were for small commercial planes.

Just a minor thing. Thank you for your hard work!
 
So far no problems have been reported, so there should be no changes to the final version.

OK, parking. There are six or seven gate spaces with a radius of 44 meters located at the ends of both of the main concourses. The way my AI planes (Ultimate Traffic) are configured, spaces that size are large enough to accomodate pretty much anything up to a 747. You can see in the screen shot a NWA A330, a NWA 757and a Lufthansa A340 using some of those spots.

That said, where your AI aircraft park is going to depend on how they are configured, which may not be the same way as mine are. There are probably at least half a dozen payware and freeware AI traffic packages, and probably no two have configured their planes exactly the same way. Also, both the AI planes and the parking spaces in the afcad have settings that be changed by the user, so the possible number of combinations is nearly endless. The best I can do as a scenery designer is make some very broad guesses about how the users' AI aircraft are configured.

I think it's really worthwhile for even non-scenery designers to learn something about AI traffic and parking. It's not that difficult to tweak the settings once you learn how they work, especially which ones take priority over others.
 
I have installed the 'MAIW West Coast ANG' , and where the Continental aircraft is parked at the gate ( in Sid's pic ) , quite often a KC-135 will park itself there. If you have this AI package installed you will have F-15's parked on the Oregon ANG ramp.

Another thing I found when designing the airport layout in ADE, is in striving to reach perfection with all the curved taxiway intersections, I reached a point where I exceeded the programs ability to compile the ade into a bgl.

I had to go back and reduce the number of vertex points on some of these curved edges untill I could compile the file. By doing this some edges look a little bit 'angular' compared to others.

Hopefully at some future date, the program's designer will find a solution to this limitation and I'll be able to improve the layout further.

Also up on the northern side where Rwy 10L & Rwy 21 meet , in the latest google earth pics, there's earthworks underway ( probably finished now ), so in not having any up to date pics to work with I've left it as is untill I receive more detail.

It probably took me several months of work just on the ADE alone.

Hope you all enjoy this package.

Pete.
 
Hi Sidney thanks for your feedback on this small issue. If it matters personally I use World of AI files.
As I have mentioned earlier this is certainly is a very nice work in progress. Thank you!!
 
No longer "in progress"...just uploaded it to Avsim and Flightsim. The final version is the same as what you already have, so there's no need for you to re-download it.

Glad you're having fun with it. :wavey:
 
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