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Developer
You Bet !!! here is a review from Wesley Bard at Lockheed Martin
http://www.flightsim.com/vbfs/conte...Wesley-Bard-Of-Lockheed-Martin-About-Prepar3D
And a couple of quotes from the interview....
http://www.flightsim.com/vbfs/conte...Wesley-Bard-Of-Lockheed-Martin-About-Prepar3D
And a couple of quotes from the interview....
We are now updating our rendering system to support DirectX11 and development is progressing nicely. With DirectX11 support, Prepar3D can leverage features such as hardware instancing, shaders, GPU-based particle systems, tessellation and multi-threaded rendering.
Performance - As we mentioned earlier, feedback from developers and users in the community indicate that performance is a high priority. We're excited about the future of Prepar3D's new rendering capability and are eager to be able to release it to the community in 2013.