Problem with CFS3 Korea

N

narvik40

Guest
How can I fire 37mm cannon while flying MiG-15? I found "37mmNudelman-Suranov_gun@" in my CFS3's "Guns" folder, but while flying MiG-15 in-game cannon rounds counteris always set in 0.
Thanks for assistance.
 
have you tried hittting your refill key?where ever you have it set up.i looked in the xdp it's on your main trigger.hope this awnsers what you were asking
 
have you tried hittting your refill key?where ever you have it set up.i looked in the xdp it's on your main trigger.hope this awnsers what you were asking
I've tried hitting a "refill current weapon" key, but withot any result. When I start mission, I press F5 and I see at right part of my screen.
MG Rnds 200
Cannon Rnds 0
 
Is the "---Suranov_gun@" just a typo in the post? If it appears that way in the guns folder then get rid of the "@" symbol and delete the 37mmNudelman-Suranov_gun.bdp file
 
OK . . . pick a stock DPC MIG and open it's .xdp file with notepad. Near the top of the .xdp is the gun info and it should look something like this:

<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="40" Trainable="0" Trigger="1" Type="23mmNudelman-Suranov_gun" Name="Cannon" ConvergeDistance="0" Pitch=".1489" MaxAmmo="80"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="40" Trainable="0" Trigger="1" Type="23mmNudelman-Suranov_gun" Name="Cannon" ConvergeDistance="0" Pitch=".1489" MaxAmmo="80"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="100" Trainable="0" Trigger="1" Type="37mmNudelman-Suranov_gun" Name="Cannon" ConvergeDistance="0" Pitch=".1489" MaxAmmo="40"/>
</GunStations>

If yours is different then try using this info. Did you modify the stock MIGs in any way?
 
OK . . . pick a stock DPC MIG and open it's .xdp file with notepad. Near the top of the .xdp is the gun info and it should look something like this:

<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="40" Trainable="0" Trigger="1" Type="23mmNudelman-Suranov_gun" Name="Cannon" ConvergeDistance="0" Pitch=".1489" MaxAmmo="80"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="40" Trainable="0" Trigger="1" Type="23mmNudelman-Suranov_gun" Name="Cannon" ConvergeDistance="0" Pitch=".1489" MaxAmmo="80"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="100" Trainable="0" Trigger="1" Type="37mmNudelman-Suranov_gun" Name="Cannon" ConvergeDistance="0" Pitch=".1489" MaxAmmo="40"/>
</GunStations>

If yours is different then try using this info. Did you modify the stock MIGs in any way?

Thank you. I looked that xdp, all is OK. Now I understand, all 3 guns in DPC's Mig-15 are controlled by single button. But is it correct?
 
yes it's correct.if you want unlimited ammo,(never run out) in game select, options top right corner, pick realism, check unlimited ammo.you won't need to refill your primary guns.but you will have to refill addon weapons.rockets,bombs,etc.your just running out of primary ammo.if i rememmber correctly theres only like 200 rnds for the 37mm.
 
Actualy both the 23mm and the 37mm should appear under the gun edit, but I do not know how to make this correction.:isadizzy:
 
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