Daiwilletti
Charter Member
Well I may have posted on this before so apologies if so.
A common final waypoint for air spawns in stock and many other installs is Waypoint type = turn Position = home speed = 100.
The problem is that position "home". Looking at the Mission SDK, this position is designed to send the aircraft deeper into friendly territory.
Remember that you are by default "friendly" whatever Alliance you are flying for.
But unfortunately a lot of the enemy aircraft final waypoints also use the "home" position. I've often noticed that after you beat up a number of aircraft in a CAP mission for example, the remaining enemy aircraft are heading deeper into friendly territory. This is an immersion killer.
So I've worked on a final waypoint for enemy aircraft spawns, where appropriate. The final waypoint uses a type = landanywhere, position="enemy". Or sometimes I use flags="enemy".
The trouble is that I get patchy results. I had a full spawn set working with position="enemy", then (maybe after a subtle tweak) the spawns stopped working and I had to default back to position="home" to get my intercept spawns working again.
It is very frustrating and one of the things is when making such a change you really have to fully boot out of the computer and restart to make sure of what you are testing.
Has anyone else noticed the problem with the waypoint position "home" for enemy aircraft?
A common final waypoint for air spawns in stock and many other installs is Waypoint type = turn Position = home speed = 100.
The problem is that position "home". Looking at the Mission SDK, this position is designed to send the aircraft deeper into friendly territory.
Remember that you are by default "friendly" whatever Alliance you are flying for.
But unfortunately a lot of the enemy aircraft final waypoints also use the "home" position. I've often noticed that after you beat up a number of aircraft in a CAP mission for example, the remaining enemy aircraft are heading deeper into friendly territory. This is an immersion killer.
So I've worked on a final waypoint for enemy aircraft spawns, where appropriate. The final waypoint uses a type = landanywhere, position="enemy". Or sometimes I use flags="enemy".
The trouble is that I get patchy results. I had a full spawn set working with position="enemy", then (maybe after a subtle tweak) the spawns stopped working and I had to default back to position="home" to get my intercept spawns working again.
It is very frustrating and one of the things is when making such a change you really have to fully boot out of the computer and restart to make sure of what you are testing.
Has anyone else noticed the problem with the waypoint position "home" for enemy aircraft?