Problems with FSSC

Looks that way. I have come this far with your help. I just got to figure out why it doesn`t show up in the scenery it self.
 
I too...

...am having a problem:
I can export the files to create a .bgl set in any install I want and it loads into the scenery library normally. But for some reason I can't export the .bgl and .sca to the SCASM folder or any other folder there, so I can do the modifications to the .scas and recompile them as Maskrider's tutorial demands. Unable to find them to do so, I have a texture .bmp patchwork where the background terrain should be in my scenery polygon when I fly over the field. No problem with the flatten though.

I'm using a Win8 OS and suppose this might have something with that 64bit issue referenced in an earlier posting. I'm trying to build a Korean War era base in Manchuria for Talon, and all I hav to do is overcome this one hurdle before I can place the GSL/layout objects in MB.

Any suggestions? :wavey:
 
New problem

I solved the export to SCASM folder quandary, It seems that there is some sort of security lock on that folder which prevents exporting to it (my UAC is off). Instead I copied the SCASM.exe to another folder and exported to there with no problems. I made the necessary changes to the .sca file according to MR's instructions and created a new bgl.

With the new .bgl in place I started up free flight and sat on the runway. The runway, taxiways and fuel point were all there, in place, but the texture was above the ground, in the air about a thousand feet! My scenery elevation is set at 870ft, so I went back to FSSC and, on a hunch, changed the altitude of the polygon (where the texture is imbedded) to zero rather than 870. I ran tit through SCASM again to get a new .bgland noticed the same "floating" texture phenomenon. This close to success I won't give up...
 
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