PT-19 repaints?

planejunky

Charter Member
Does anyone know of any repaints for Eduardo Fadul's Fairchild Cornell PT-19? I'm looking for its original USAAC blue/yellow training colours.

Cheers :mixedsmi:
 
I found this on at simviation.com, by J.E. Narcizo...:ernae:
 
Nice job that, thanks for the pointer Mick. VC could be nicer but ya can't have everything I guess! :mixedsmi:

The Fadul version is very recent and has a pretty good VC, but a rather weard selection of paint jobs none being the original USAAC scheme which is a real shame.

The reason for my interest in this machine is that we have one based locally, and it's the only one flying in Europe. Also I pushed it back into its hangar this evening! ;)
 
Nice job that, thanks for the pointer Mick. VC could be nicer but ya can't have everything I guess! :mixedsmi:

The Fadul version is very recent and has a pretty good VC, but a rather weard selection of paint jobs none being the original USAAC scheme which is a real shame.

The reason for my interest in this machine is that we have one based locally, and it's the only one flying in Europe. Also I pushed it back into its hangar this evening! ;)

:gossip:Maybe one of our resident painters will see this post and "volunteer" to do a USAAC paint scheme. Cazzie are you out there???:wave:

Randy
 
I'm on it. Have the fuselage lines and shading/highlighting done. This is a very clean template, very well laid out, will be easy to produce new skins for. Will add as much detail as I can without muddying up a nice plane.

OBIO
 
I'm on it. Have the fuselage lines and shading/highlighting done. This is a very clean template, very well laid out, will be easy to produce new skins for. Will add as much detail as I can without muddying up a nice plane.

OBIO

That's very kind of you, thank you! :jump:
 
Reworking the shadows and highlights on the fuselage for the 4th or 5th time...not happy with the results thus far.

A bit off topic..but does any one else have a problem with the plane bouncing on the ground. Once in the air, the plane is as smooth as silk, but on the ground she hops like she has eaten too many Pixie Sticks (for those too young to remember the real Pixie Sticks, they were carboard tubes filled with pure sugar and cocaine. Okay, maybe the cocaine part wasn't there but the way they hopped us up as kids, they may well have had some sort of drug in them).

OBIO
 
Reworking the shadows and highlights on the fuselage for the 4th or 5th time...not happy with the results thus far.

A bit off topic..but does any one else have a problem with the plane bouncing on the ground. Once in the air, the plane is as smooth as silk, but on the ground she hops like she has eaten too many Pixie Sticks (for those too young to remember the real Pixie Sticks, they were carboard tubes filled with pure sugar and cocaine. Okay, maybe the cocaine part wasn't there but the way they hopped us up as kids, they may well have had some sort of drug in them).

OBIO

Yes I noticed that too, a real shame as the model and VC are great. I guess it needs a tweak, but I don't know enough about that side of things to come up with a fix.
 
I seem to remember Ted Cook's Tomtit having similar issues, it was resolved by someone here making alterations to the contact points in the aircraft config.

Do the same with this one, just replace the contact points section with this one. It's fixed the problem on my sim anyway. :)

[contact_points]
static_pitch = 14.350
static_cg_height = 4.600
max_number_of_points = 7

point.0= 1.000, -16.500, 0.000, -0.980, 3500.000, 0.000, 0.400, 180.000, 0.300, 0.800, 0.600, 0.000, 0.000, 0.000, 0.000, 0.000
point.1= 1.000, 1.700, -4.900, -5.570, 2600.000, 1.000, 1.100, 0.000, 0.500, 1.800, 0.600, 0.000, 0.000, 0.000, 0.000, 0.000
point.2= 1.000, 1.700, 4.900, -5.570, 2600.000, 2.000, 1.100, 0.000, 0.500, 1.800, 0.600, 0.000, 0.000, 0.000, 0.000, 0.000
point.3= 2.000, 0.000, -16.600, 2.100, 800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4= 2.000, 0.000, 16.600, 2.100, 800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5= 2.000, -18.000, 0.000, 1.000, 800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.6= 2.000, 8.000, 0.000, -0.200, 800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
 
Reworking the shadows and highlights on the fuselage for the 4th or 5th time...not happy with the results thus far.

A bit off topic..but does any one else have a problem with the plane bouncing on the ground. Once in the air, the plane is as smooth as silk, but on the ground she hops like she has eaten too many Pixie Sticks (for those too young to remember the real Pixie Sticks, they were carboard tubes filled with pure sugar and cocaine. Okay, maybe the cocaine part wasn't there but the way they hopped us up as kids, they may well have had some sort of drug in them).

OBIO

Did you have any luck creating a USAAC texture for this machine OBIO? Cheers :ernae:
 
planejunky

I had the paint template almost done...then lost everything on my HD due to my FAT files or what ever getting scrambled.

Will have to redownload the plane and start all over again.

OBIO
 
planejunky

I had the paint template almost done...then lost everything on my HD due to my FAT files or what ever getting scrambled.

Will have to redownload the plane and start all over again.

OBIO

Oh heck that sounds bad mate, sorry to hear that. :(
 
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