Some thoughts on the state of the game
I havent been flying for some months now but I have been monitoring the boards from time to time and just ran across this post. The problem of lack of participation has reared its head off and on in the past, but as we all know, its gotten worse since M$ shut down the CFS3 server. With the game basically out of production, there are few copies on the shelves to even attract anyone to the game. Even if a novice does locate a copy, they quickly discover that there is no online support, and unless they are interested enough in the game to seek out help online (SOH or other sites) they will quickly lose interest and the game will go back on the shelf or in the trash.
Now let’s assume the novice clears the above listed hurdles and makes it to SOH. Once here he/she will find a group of very helpful and friendly people quite willing to help out with a bewildering array of problems with the game and computer related glitches. (Vista, latency, lag, among many others.) While we have all learned to live with these problems, it can be off putting at the very least for us veterans of the game. Think what it must be like for a novice.
Finally, lets put said novice in a game, assuming hes gotten by the second group of hurdles. Now hes in the game with the same group of friendly, helpful people, but now the setting has become competitive. While we all like to help, we also love the thrill of the kill. If the situation is one on one, a helpful person can spend the time coaching and teaching. A competitive one will simply take the novice to the woodshed. I think the vast majority of us fall into the former category. In fact, it would seem to be imperative that we do spend the time to teach if CFS3 is to survive, let alone thrive. Taken further, maybe the game needs a live flight school of some sort, perhaps a thread where the novice can go to meet with one of the vets and set up a private game/room for lessons. I know there are several place to go to read about setting up the game, strategy, etc., but in my opinion, there is nothing like live fire exercises with an instructor talking in your ear. It also doesnt hurt to let the novice get a few kills, if not to easily. Nothing succeeds like success.
I was fortunate to have such instruction 6 years ago when I started the game. I was so dumb, I didn’t even know online play existed until my son showed me it could be done! Late one night I stumbled into a team game, and hooked up with a group called Band of Brothers (hence my BoB moniker) The entire group got together and flew missions in private games, and had training nights where we worked on formation flying, strategy, and maneuvers. I learned a tremendous amount in a friendly, non-competitive atmosphere that served me well when I got into open competition.
From that experience, I tried to pass it forward to novices whenever I met them. One thing I always tried to do was offer help before I was asked if I recognized that a person was new to the game, even it was a furball game. This was always a good icebreaker and put the novice at ease. We all know what its like to come in as novices and get clubbed like a baby seal. Repeatedly. It’s a steep learning curve and even with help it can get frustrating, but if one stays with it, once over the apex its very gratifying.
In summation, I would say what CFS3 needs to thrive is:
1) A method to attract new players at the entry level. This is probably the most difficult, given the above mentioned shortage of the game to begin with.
2) A comprehensive and FRESH tutorial page or thread here at SOH and/or other simulator site that simmers congregate at. There is at least one I know of, but its very old now. Many of the tips are antiquated due to changes in the game and computers in general.
3) A live flight school of some sort as mentioned above.
What has been done with the modifications of the game is nothing short of miraculous in my estimation. The work done on it by so many talented people in creating new aircraft, new arenas, maps, solving connection problems with Vista and so many other contributions would be a shame to fritter away because new interest can’t be generated.
I hope that my few idea may inspire others to add theirs and maybe we can come up with a breakthrough that will get CFS3 off and running again.
Best wishes to everyone here
Joe