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Q: about your favorite US fighter in the game

The Forked Tailed Devil....

That is as long as you get a good airfile and A/C.cfg under it. The stock one is BAD!!! Bad for the plane, bad for the ground, bad for your health......:costumes: I use it for AI's as the FPS is better for high numbers in a mission.

What I fly is DCC's MDL's with an air file I created which is right between the Stock one and DC's which is a real hotrod. My wingmen can even make a turn with me and not end up 12,000M's away trying to get back into formation.
 
The Forked Tailed Devil....

That is as long as you get a good airfile and A/C.cfg under it. The stock one is BAD!!! Bad for the plane, bad for the ground, bad for your health......:costumes: I use it for AI's as the FPS is better for high numbers in a mission.

What I fly is DCC's MDL's with an air file I created which is right between the Stock one and DC's which is a real hotrod. My wingmen can even make a turn with me and not end up 12,000M's away trying to get back into formation.

Which mark P-38 did you make the airfile for, PenWin, and is there any chance of your uploading it? I have a cobbled together -L that I use, and it works very well for a Player's a/c, but is iffy as AI. I can get my wingmen to turn with me and keep formation, but I can't get them to attack targets.

JAMES
 
Which mark P-38 did you make the airfile for, PenWin, and is there any chance of your uploading it? I have a cobbled together -L that I use, and it works very well for a Player's a/c, but is iffy as AI. I can get my wingmen to turn with me and keep formation, but I can't get them to attack targets.

JAMES

G-13, H-5 and J-25(still a bit too hot, on the back burner right now as my focus is on Early to Mid 1943). These will attack anything all of the time except turning ships, which they'll do if the target is big enough.

I was going to make them part of the Campaign Package we're working on but I guess I could put them up before then since it's going to be awhile.
I'm doing some airfield work right noe so give me a bit to get a proper package together. I'll throw in the stuff for both the stock and DCC MDL's. BTW, don't expect 1% style Flight models. These were produced to be reasonably realistic and have the AI's be able to complete mission requirements with them.

OH what the heck, it's Christmas....delete the .txt and enjoy....
 
I usually just fly P-40's and Wildcats but Pen sent me this P-38 and I love it.It even gets back into formation when told to.


Talon
 
These will attack anything all of the time except turning ships, which they'll do if the target is big enough.
Thanks for posting these Pen32. They attack just as advertised. Here lately in this ol' sim I can really appreciate a good air file. Ai's and all...tough combination to get right.
 
Thanks DV;

The hardest part of airfiles the AI's "Like" comes down to speed and weight/MOI's. Heavy Fighters are the worst because of their weight and high speeds. It's actually easier to make a B-25 work properly becuse it isn't as fast as the P-38.

I've used TR's trick of using two different MOI sets one in the Aircraft.cfg and one in the Airfile. Sometimes this work very well and with other airfiles it does nothing. Then you're stuck with the A/C.cfg set.

It took me quite a bit of trial and mostly error to get these to play nice. They're not perfect and someone with more airfile knowledge than I could probably make them better. But for right now they're the best combined AI and player P-38 stuff I've got.
 
Thanks DV;

The hardest part of airfiles the AI's "Like" comes down to speed and weight/MOI's. Heavy Fighters are the worst because of their weight and high speeds. It's actually easier to make a B-25 work properly becuse it isn't as fast as the P-38.

I've used TR's trick of using two different MOI sets one in the Aircraft.cfg and one in the Airfile. Sometimes this work very well and with other airfiles it does nothing. Then you're stuck with the A/C.cfg set.

It took me quite a bit of trial and mostly error to get these to play nice. They're not perfect and someone with more airfile knowledge than I could probably make them better. But for right now they're the best combined AI and player P-38 stuff I've got.

Thanks for the upload, Pen. I haven't tried the airfiles out yet, but I do have them converted from .txt files. I did exactly the same thing you've outlined above for my -L airfile. It formates perfectly, but it won't attack anything for love or money. Frustrating. I expect after Christmas I'll be able to get back to tweaking it.

JAMES
 
The plane I like at the present time is the F4F.I fly a mod 1% F4F in the Guadalcanal Missions I am still working on for you fellows.I have done some MOI work to the stock F4F and Zero.I worked on the AI untill I got them to spin and recover , roll and loop. They do a great split S and are hard to hit. I am having 2 big problems ,one is the friendly fighters always go after the enemy fighters even if I have them attacking the bombers only and the second problem is getting the friendly and enemy AI aircraft to disingage at a given waypoint.Any ideas?
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..............P38.............. tweaked:ernae:
................luvs dem guns in da nose:applause:

...........(the idea of flying a single engine plane over vast stretches of shark infested blue water leaves me feeling somewhat nervous:icon_lol:)
 
... I am having 2 big problems ,one is the friendly fighters always go after the enemy fighters even if I have them attacking the bombers only and the second problem is getting the friendly and enemy AI aircraft to disingage at a given waypoint.Any ideas?
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Priority-based programming...that's your nemesis. If you can rewrite this code more power to ya. The friendly AI fighters are priority-programmed for self-defense first, interception second - and any enemy fighters nearby represent immediate, high priority threats, especially if they have been tasked in MB as escorts or sweepers for the bombers you're after. The enemy AI installed as escorts, sweeps, patrols etc., are programmed to actively engage any adversaries within a prescribed moving radius and altitude of their aircraft.

As for disengaging, speaking strictly of fighters, generally most friendly flight AI will follow programming and disengage on command regardless of their business at hand when you call, if you call forcefully and repeatedly enough - i personally have never had a problem with this in my commands. But the problem is the enemies in the immediate area who don't give a $%^# about your commands and will continue to press the fight on you and your boys as long as you're in their proximity. You call 'rejoin' to your #2 who's hot on a bogie, he turns in your direction and the bogie turns on him. The last thing you want on your record are casualties resulting from getting shot in the ass while obediently rejoining your wing. :kilroy:

A conundrum, as they say....:mixedsmi:

Now, i haven't tried this myself, but you might try setting up enemy AI in the combat arena to the lowest aggressiveness in MB. This may have an effect on how they respond to your retreat after first being engaged. Logic says that if they're not very motivated in the first place they may be content to watch you and the boys fly away when you decide to break contact. But these types of priority programming are tough nuts to crack with simple dp and mission hand edits and whatever. By having the code you could rewrite the aggression parameters and ROE on both sides of an engagement.
 
While looking for something else I ran across Buddah 13's great conversion of a Fs9 F4F-3 Wildcat at "http://www.sim-outhouse.com/index.php?page=downloads&FileType=cfs2-aircraft&Category". It's about 1/3 way down the page and look for "FS9 to CfS2 conversion F4F-3 Wildcat." This is now my favorite F4F. I know of only one other skin and it could use some more. If you are a Wildcat fan you gotta check it out. You need to apply some right brake to take off. :applause:
 
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