[TERRAIN]
UseGlobalTerrainView=True
The default falue is False.
Performance Tuning Tip:
By default, every camera has its own terrain view which requests texture and dem tiles near the camera to ensure that all cameras get a quality view of terrain. When tessellation is enabled, it is possible for cameras to share data and avoid the extra work required to manage multiple terrain views. For multi-view scenarios in which all views are near each other, it may be desirable to have views simply render the terrain tiles loaded by the default view. Setting this option to True will prevent all camera from creating a terrain view except for the default 3d view. This can help avoid texture flashing and terrain spikes that occur on some systems with multiple views and/or multiple video cards. This value can be overridden by the UseGlobalTerrainView entry in a given CameraDefinition allowing each camera to determine whether or not to create a terrain view. This setting will be engorged if Tessellation is not enabled.