Question about P3D v2.5 graphics

Dumonceau

Banned
When moving over to P3D, I did a clean install of my rig. Overall I'm pretty happy with the results, except with some views from the Tower View.

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if you look at the scenery in the background, it looks horrible. What can be done about that?

Thanks a million in advance for any advice!

Johan
 

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I'm just saying this without any confirmation, but you might want to take a look at that new tweak in the P3D.cfg, the one that is about "sharing" the same terrain instance across several viewpoints... something like that. Sorry, I don't remember the tweak name...

EDIT: found it. From the P3D Tuning tips: http://www.prepar3d.com/SDKv2/LearningCenter/getting_started/performance/tuning_guide.html

[TERRAIN]

UseGlobalTerrainView=True

The default falue is False.
Performance Tuning Tip:
By default, every camera has its own terrain view which requests texture and dem tiles near the camera to ensure that all cameras get a quality view of terrain. When tessellation is enabled, it is possible for cameras to share data and avoid the extra work required to manage multiple terrain views. For multi-view scenarios in which all views are near each other, it may be desirable to have views simply render the terrain tiles loaded by the default view. Setting this option to True will prevent all camera from creating a terrain view except for the default 3d view. This can help avoid texture flashing and terrain spikes that occur on some systems with multiple views and/or multiple video cards. This value can be overridden by the UseGlobalTerrainView entry in a given CameraDefinition allowing each camera to determine whether or not to create a terrain view. This setting will be engorged if Tessellation is not enabled.
 
Almost there. Shots look better, even distant scenery. But for some reason, tower view is still crap!

But thanks for that link Daube! Highly appreciated!

Johan
 
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