Question: Changing ammo rounds

wsmwsm

Charter Member
Is there a simple way to change the number of machine gun and cannon rounds an aircraft carries? Thanks.
 
Beau

Try reversing your loadouts and see if this will do it. Start with the #13 hardpoint. I have staggered one flare first then one depth charge. May have to have 2 flares and then 2 depth charges if 2 untis come out of your bomb rack at a time.

The other thing I notice is that you call out a quantity of 6 in your loadout name, but you have 8 flares in the loadouts. need to change that.

<Hardpoint ID="13" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="12" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>

I'm fiddling with the Wellie Marine's loadout to have it carry sea flares and depth charges. I want to be able to select the flares first then the depth charges, to illuminate the target and then bomb it. this is what I have come up with:

</Loadout>
<Loadout Name="(6)Depth charge+(6)Red Sodium Flares" MissionType="CAS,Anti_Ship">
<Hardpoint ID="0" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="1" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="5" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="6" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="7" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="8" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="9" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="10" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="11" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="12" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="13" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
</Loadout>

As the Wellie doesn't have external pylons to hang weapons off, they all have to go in the bomb bay. So I can't use the weapon select. This way I keep getting the DC's first. I have to discharge them before the flares can be used. I want the flares first. Any one can help please?

Beau
 
W
Somewhere in the xdp you will see something like this

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calBrowningM2_gun" Name="Right Guns" ConvergeDistance="300" Pitch=".1489" MaxAmmo="1700"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calBrowningM2_gun" Name="Left Guns" ConvergeDistance="300" Pitch=".1489" MaxAmmo="1700"/>

change the max ammo. make sure to delete the bdp file.

Is there a simple way to change the number of machine gun and cannon rounds an aircraft carries? Thanks.
 
Back
Top