I'm fiddling with the Wellie Marine's loadout to have it carry sea flares and depth charges. I want to be able to select the flares first then the depth charges, to illuminate the target and then bomb it. this is what I have come up with:
</Loadout>
<Loadout Name="(6)Depth charge+(6)Red Sodium Flares" MissionType="CAS,Anti_Ship">
<Hardpoint ID="0" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="1" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="5" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="6" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="7" PylonType="pylon_null" PayloadType="sodium_flare_red" Quantity="1"/>
<Hardpoint ID="8" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="9" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="10" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="11" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="12" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
<Hardpoint ID="13" PylonType="pylon_null" PayloadType="AvHistory_gb_Depthcharge_MkXI" Quantity="1"></Hardpoint>
</Loadout>
As the Wellie doesn't have external pylons to hang weapons off, they all have to go in the bomb bay. So I can't use the weapon select. This way I keep getting the DC's first. I have to discharge them before the flares can be used. I want the flares first. Any one can help please?
Beau