I have made an animated smoke plume.api in FSDS v.2, question being, Can FSDS make my object rotate to aircraft Like the tree function in EOD.
I have looked but can not seem to find that option.
Hi ND,
You can rotate it to the aircraft by manually altering the api. Change the line;
Code:
RotatedCall( :B 0 0 %5 )
to
Code:
RotateToAircraft( :B 0 0 0 0 0 0 0 1 0 )
If the smoke plume is a single part then ok, but if you have multiple parts that move then don't forget to tag them as 'children' parts of a 'parent' part. You only have to change the above line for the 'parent' part and not all the others.
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