Question for FSDS users

No Dice

Charter Member
I have made an animated smoke plume.api in FSDS v.2, question being, Can FSDS make my object rotate to aircraft Like the tree function in EOD.
I have looked but can not seem to find that option.

Any help is much appreciated,

Dave
 
Hi ND,
You can rotate it to the aircraft by manually altering the api. Change the line;

Code:
RotatedCall( :B 0 0 %5 )

to

Code:
RotateToAircraft( :B 0 0 0 0 0 0 0 1 0 )

If the smoke plume is a single part then ok, but if you have multiple parts that move then don't forget to tag them as 'children' parts of a 'parent' part. You only have to change the above line for the 'parent' part and not all the others.

Cheers

Shessi
 
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