Hello,
I started a long time ago an update of the yak-130 by d'Attomo and Quai, I did a couple of livery and a full VC rework (replacing texture and gauges to look closer of the reality)
Mick kindly turn my MDL into a reflective one, as I was willing to have a reflective canopy, as the real plane.
I solved the VC reflectivity issue as usual, following the JDTinball tutorial.
Remark : The canopy is fitted with a specific texture (glass_yak.bmp .....and no _t suffix..) so when I tried this texture on the newly reflective mdl, the canopy becomes reflective, but completely transparent, and not showing the cockpit inside and airframe. I did a few screens to illustrate.
I strongly suspect my issue to come from the design of the mdl (not an expert in fsds or gmax...) and the absence of _t suffix on the canopy texture name may explain that.
Remark 2 : I tried the canopy texture with and without alpha channel, result : with alpha channel, reflective canopy. without alpha channel : no reflectivity. In the both case, I get wrong transparency I described.
I would need advice from expert modellers, Is there a way to fix that ?
many thanks in advance
L'iguane
I started a long time ago an update of the yak-130 by d'Attomo and Quai, I did a couple of livery and a full VC rework (replacing texture and gauges to look closer of the reality)
Mick kindly turn my MDL into a reflective one, as I was willing to have a reflective canopy, as the real plane.
I solved the VC reflectivity issue as usual, following the JDTinball tutorial.
Remark : The canopy is fitted with a specific texture (glass_yak.bmp .....and no _t suffix..) so when I tried this texture on the newly reflective mdl, the canopy becomes reflective, but completely transparent, and not showing the cockpit inside and airframe. I did a few screens to illustrate.
I strongly suspect my issue to come from the design of the mdl (not an expert in fsds or gmax...) and the absence of _t suffix on the canopy texture name may explain that.
Remark 2 : I tried the canopy texture with and without alpha channel, result : with alpha channel, reflective canopy. without alpha channel : no reflectivity. In the both case, I get wrong transparency I described.
I would need advice from expert modellers, Is there a way to fix that ?
many thanks in advance
L'iguane