Question on Framerates with Shaders

The reason I asked was that in a vanilla cfs3 I get 300 fps. Added the shaders and it dropped to 60, nothing else added other than the shaders.
 
The new shaders with extended view distance and weather that extends the cloud rendering out to the horizon is pretty taxing on my system. Mine went from 100 FPS down to as low as 20 depending on the weather file I've selected, and how many buildings/trees are being rendered. Try Clear skies and see what you get.
 
This brings into mind the question the limits that night be inherent in the CFS3 architecture effecting how much better video cards and CPUs can bring improvements to the CFS3 performance. I'm not sure who has the best system here to test that.
 
From what I have gathered, it seems there is a limit to how much available PC performance CFS3 can use. I have talked to one person with one of the new 5000 series cards and he can exceed 60 fps with the most demanding weather, but even with that system it isn't in the 100s even though the system isn't maxed out.

A mid-level system should be able to handle the full 150km render distance in clear skies without too much trouble. It's the clouds that get really expensive when rendering them out that far. Clouds have always been fps killers in CFS3, and now we have the ability to render so many that it can challenge even the top of the line systems today. By all appearances, it seems we have taken CFS3 to at or near the upper limit of what it can do at reasonable framerates.
 
Mine may not be the best, but it's what should be a total overkill what comes to CFS3 with an i7 9700K boosting to 4,9 GHz and paired to a factory overclocked RTX 4070, and I'm still in the 60s what comes to framerates. As a comparison, MAW with all the bells and whistles the previous shaders could have, runs at 150-ish fps flying a Hurricane from El Aouina to get scenery involved for example.

And indeed my graphics card in particular is still basically idling, and the CPU is sweating hard on one core and the rest are wondering what to do.
 
Well I guess the last 2 posts answer the ?, and that's kinda sad that we may have reached the limits WRT shaders at;least!:(
 
Running the new shaders on a old gaming rig. Intel Core 3.5Ghz, 4 gig Nvidea video card, and 8 gigs RAM. Runs smoothly with the first 4 install packages. Run the minimum settings, and still looks outstanding ! There is hope for all ! Thanks to Rene for all the help tweaking it, and am extremely satisfied with the results ! Windows 7 64 bit is the greatest OS that Microsoft ever did !
 
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