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The Staff of SOH
As in no synchrone nav light and strobe flashing emitted from all ai aircraft flying or taxieng.....:mixedsmi:
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Delay=0.20, 0.45 <- This controls delays between the port and starboard strobe.
...
Those two values are actually min/max timing values. Each time is randomized to some number at or between the min/max limits.
This achieves the end affect of the "flashing" being asynchronous, since there's little chance that the random returned value will be the same between each "flash."
As a matter of fact, the same "strobe" (say the port side) won't even flash at the exact same interval. Which is why if the numbers are just a bit too wide, it is possible for what appears to be a "double-flash" to randomly occur followed by a rather long pause before the next flash.
What is fun though is to create custom strobes that not only are asynchronous, but will flash in a predictable/controllable sequence: blink : blink-blink : blink : blink-blink... et cetera.
Your post also implies that it might be best to actually have two different .fx files for each side. Which would only apply to non-"attachpointed" effects...
No, that's not necessary at all. Each time it's called a unique instance of the .fx is loaded, so each instance will have its own randomizing factor calculated.
This is easily demonstrated by simply invoking two instances of the same .fx file next to each other. You will observe that they are not synchronized, although there will of course be some occasions when the randomized timing will be so close as to be darn near synchronous...![]()