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First I had to install the Pilot's B-314 (service pack2) into FS9. Then I copied and pasted the 4 separate sets of B-314 files into FSX's airplane folder. Initially, there were missing VC textures, but I finally found them residing in the main texture folder of FS9. I also moved the effects into FSX. I then I copied the missing textures into each texture folder for the (4)B314.
All the gauges work except for the throttles which I swapped out for a set of B-17 throttles. I am still getting 1 gauge error message regarding the throttles but I'll deal with that later. So everything works in the VC and in the 2D. The model shows up with no anomalies. I also found 1 prop file in one of the textures folders and when I copied it into all the texture folders the props showed up ok.
I swapped out the sounds for those used in WOP B-29 4 Wrights. I also changed the flaps gauge in order to reflect the correct number of flap settings.
Now to the flight model which has required a bunch of tweaks. A bit less trim input, a bit more aileron input, a bit more crusie_lift and increased lift stability. I've been playing with the COG as she was sitting nose down in the water and maintained a nose down attitude in flight. I moved the COG back a bit and also adjusted the flap lift and changed the flap pitch. so the aircraft would lift off and maintain a level attitude.
Now, to the current problem; she wants to crawl forward on both land and water. Hands off she moves by herself at 7-6 knts. So far I can't figure out why it's doing that. I don't know if it's being caused by not enough friction against the hull or a power/engine problem, or what. Very frustrating.
If anyone knows what is causes aircraft creep/crawl, and how to address it, please feel free to chime in, your input is welcome.
Also, I need to address her stance on land when the beaching gear is deployed. She's sitting a bit off the ground. It would be so much easier if the contact point sections had been labeled, but alas, such is the burden of the port-er over-er.
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