• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Questions about TileProxy

Navy Chief

Senior Member
Many years ago, when I first learned about TileProxy, I installed it. My system, at the time, was older and less capable of handling it.

My system is newer, and more capable, but am wondering:

Is it worth installing?

Will it conflict with any sceneries, both Payware and freeware?

Will it work with P3DV2?

Appreciate your input, as always! Pete
 
Personal opinion here, so take what I say with that in mind. I don't care for it as a permanent addon. I thought it was cool for about a day or two, but I like landing on an airfield that actually has buildings, and trees and stuff, lol. TileProxy is great from 2000ft, but land, or get close to the ground and it becomes a wasteland. It's a novelty as far as I'm concerned and fine as long as you just want to fly over areas that you're familiar with.

I didn't really answer your other questions, lol. I would imagine that anywhere you have tile proxy installed it will override the existing scenery. Since tile proxy doesn't incorporate autogen (at least it didn't when I tried it), you basically have a very nice ground texture, but no autogen to speak of. I'm guessing that it would have to be an "either/or" proposition.
 
Personal opinion here, so take what I say with that in mind. I don't care for it as a permanent addon. I thought it was cool for about a day or two, but I like landing on an airfield that actually has buildings, and trees and stuff, lol. TileProxy is great from 2000ft, but land, or get close to the ground and it becomes a wasteland. It's a novelty as far as I'm concerned and fine as long as you just want to fly over areas that you're familiar with.

I didn't really answer your other questions, lol. I would imagine that anywhere you have tile proxy installed it will override the existing scenery. Since tile proxy doesn't incorporate autogen (at least it didn't when I tried it), you basically have a very nice ground texture, but no autogen to speak of. I'm guessing that it would have to be an "either/or" proposition.

Thanks Ed, appreciate it!:icon29: Pete
 
Only addressing your first question, since I only ever used TileProxy in areas that I didn't have any other scenery, and I've never tried it with P3Dv2 (although I have a feeling it wouldn't work without some major messing about).

I thought TP was rather neat; however what I didn't like is that you really have to do an over flight of an area low and slow in order to cache all of the tiles before you try going slow and fast. With a Piper Cub, it's pretty cool; with anything military jet related, not so much. I was hoping to use it around the Nevada test range, but I'd have to fly around pretty often putting up with some low resolution tiles before everything would be cached.

Of course, your mileage may vary depending on your internet connection. Someone with a really killer connection might never have any issues at all.

All the other quirks that accompany photo-scenery of course apply: no night textures, no autogen, etc.
 
Back
Top