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Questions

josepicos

Charter Member
View attachment 69283This is near rome in italy i dont remember, but its always the objective for ground attack in quick combat when i chose that area, and even though i've bombed the cr@p out of it, I never get a success message?????!!!!!
 
I read a post yesterday about someone changing the anti-air to quad 50. cals...............but i fell asleep and don't remember what its called or where it is, if any of you know how can you teach me how?
 
Hi josepicos,

Regarding "never getting the success message" - take a look at the circular TAC display at the top left corner of your screenshot. It shows a purple "blob" which is the goal for the mission.

The mission goal always shows as purple in the TAC. Bombing the stuff which shows as red triangles in the TAC will not achieve the mission - the purple stuff needs to be damaged to the extent required in the mision.xml file. Of course if the mission is written in such a way that the goal cannot be achieved for some reason, you will never get a success message.

As for swapping out AA guns in a facility file - go to the Facility folder and find the relevant xml file. You can edit it using a simple text editor like Notepad, or something more powerful like Xml Wrench.

When you open the facility file you will see entries for example "#armor_AA_mobile#1". The a_50cal_quad is in your vehicles folder and from memory, in the xdp file it is in the armor_aa_mobile group.

You can simply put in the xdp name of the 50 cal quad into the line replacing "#armor_AA_mobile".

Once your facility file lists some specific guns, the trouble is that the facility will generate everywhere with those guns - hence you will get German facilities appearing with US guns. When the random elements are used (using the # symbol and the generic group type), guns appropriate to the Axis or Allies are spawned for the facility.

For those facilities that are specifically listed in the Global layer, that does not matter so much if they are unique to one country, then you can choose nation-specific guns without the side-effects.

HTH?
 
NBB I forgot to mention the 50 cal is a hopeless AA gun to defend a major facility from high altitude bombers. It simply cannot reach airplanes that are flying high. The German 37mm quad that is floating around is more effective but you really neet the 88mm or the 90mm to defend major facilities. If you increase the "ratelimit" entry in the gun's xdp file (to something from 20 up to 60) for the 88mm gun then you will get something that tracks aircraft quicker. Not so important for high altitude aircraft. (The 37mm quad is simply a re-skinned a_50_quad with the xdp gunstations swapped over to 37mm. There are some neat newer flak models in ETO).

The ratelimit for the stock g_88 in the Vehicles folder, is set too low. Not sure about the a_90mm's rate limit.
 
Coastal Command B-17

Does anybody have a skin for the AVH B-17G, or is it in ETO? ._.


Would be a nice addition in MAW too
 
Light Question

To enable light effects in MAW, do I have to add the AVH effects lines, or are the ones included in the install up to date?
 
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