Daiwilletti
Charter Member
You may recall that I found some extra parameters in the game.xml file which is located in the main root of the install. The most useful (IMHO) parameter is QuickCombatFriendlyRadius, which allows you to fly in QC without being blasted at by AA as soon as you stray from your airbase.
My setting is QuickCombatFriendlyRadius="8000", but it can easily be more. All facilities and buildings within the radius of your QC airbase are friendly. A fly in the ointment is that ground.spawns are not turned off, so enemy vehicles can still spawn on road and rail within the FriendlyRadius.
Recently I've tried another setting "RoadSpawnVacantRadius", but with mixed results. One time enemy vehicles spawned on a nearby road, but then froze! The game ran fine but the spawned enemy vehicles were immobile.
Where did I get these parameters? Well I've been dumpster diving - into a dump file I found in my AppData/Local location - a file called cfs3.exe.3752.dmp - and variations thereon. This is a huge file and it takes time to winnow it down to sift out the gold within. One section has a list of parameters for the game.xml file - which I will post in the Knowledgebase sticky.
Good ones include that, like the known maxbullets parameter, you can also set max ships, vehicles or aircraft to spawn, to reduce loading on your CPU if you need to.
Another set of parameters look at terrain shadows and lighting.
Within the dump file are uncommon waypoint types - anyone tried "kamikaze" instead of "turn" in a waypoint type? Could be good in PTO missions?
Happy Flying
My setting is QuickCombatFriendlyRadius="8000", but it can easily be more. All facilities and buildings within the radius of your QC airbase are friendly. A fly in the ointment is that ground.spawns are not turned off, so enemy vehicles can still spawn on road and rail within the FriendlyRadius.
Recently I've tried another setting "RoadSpawnVacantRadius", but with mixed results. One time enemy vehicles spawned on a nearby road, but then froze! The game ran fine but the spawned enemy vehicles were immobile.
Where did I get these parameters? Well I've been dumpster diving - into a dump file I found in my AppData/Local location - a file called cfs3.exe.3752.dmp - and variations thereon. This is a huge file and it takes time to winnow it down to sift out the gold within. One section has a list of parameters for the game.xml file - which I will post in the Knowledgebase sticky.
Good ones include that, like the known maxbullets parameter, you can also set max ships, vehicles or aircraft to spawn, to reduce loading on your CPU if you need to.
Another set of parameters look at terrain shadows and lighting.
Within the dump file are uncommon waypoint types - anyone tried "kamikaze" instead of "turn" in a waypoint type? Could be good in PTO missions?
Happy Flying