Quick Combat Time Of Day

MajorMagee

SOH-CM-2022
Does anyone know of a way to adjust the Times associated with the time of day selections in quick combat? I'm doing some beta testing that requires checking things at specific times, and it would be nice to be able to shift the defaults around a bit. The defaults don't seem to be fixed across all of my different installs, so I'm guessing that there is a parameter being set somewhere, but I have yet to find where it's hiding.

Setting________ETO__________PTO
Dawn_________4:10__________3:30
Morning_______6:10__________5:30
Afternoon_____12:30_________12:31 (night)
Dusk_________19:40_________23:30
Night_________23:30_(night)__23:30

I understand that everything is shifted from Zulu time by 12 hours in PTO, but I really want to know how the specific values are assigned in Quick Combat as the mission file is generated on the fly by the game from the user selections.
 
Hi Majormagee, does the time in the frontend.xml have any influence? If not, I would start to fossick through files in the Terrains folder.

IIRC the time in the frontend.xml in the Missions folder in PTO is different from that in stock. I just can't recall the detail of the conversations back then about what influences the time and how to stop morning in PTO being pitch black....
 
That was a good guess, but it had no effect. I might have though it to be hard coded if not for the differences between my various installs.

At one point I thought that perhaps it was hard coded, but is determined as a function of location offsets from Zulu time. The problem with that assumption is that the time shifts are not uniform from ETO to PTO at each given time of day.
 
I was talking about the differences between Theaters for each time of day. If the game was calculating the Zulu time based on the location's Longitude the offsets would be uniform for each time of day. That made me hopeful that when the South Pacific and Korean Theater versions were created they found a way to set a parameter that controlled how the game was interpreting the time of day versus Zulu time.

Setting________ETO__________PTO__________Difference
Dawn_________4:10__________3:30_________-40_min
Morning_______6:10__________5:30_________-40_min
Afternoon_____12:30_________12:31 (night)__+1_min
Dusk_________19:40_________23:30________+230_min
Night_________23:30_(night)__23:30________0_min

I did notice in Korea that when it appears to be night the sun direction used by AnKor's shaders is casting shadows on the aircraft from almost directly below. It makes it look as if you're flying over the bright lights of a large city all the time. That indicates that part of the world is operating in Zulu time (AnKor's shaders) and part has been offset (Night Sky when set to Afternoon) by approximately 12 hours.


 
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