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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

R3Y Tradewind WIP: A Study in Frustration

PutPut

Charter Member 2014
Every once in a while you hit a project that just goes wrong. I have had only two in the years I've been at it. The first was an early British bomber which I never finished. The second is a current project, the Convair R3Y Tradewind. I have taken a "never say die" attitude with it as it has turned into a real learning experience. I thought I would describe some of my trials and tribulations with this bird for the benefit of the other designers or those that dauble with design on this forum. It is at least good for a chuckle.
First, I paid good money for a set of what I thought were professional grade drawings of the aircraft. They really looked nice when I received them but the projections were not consistent at all dimension wise. The drawings showed the same overall length in the side and plan view, but the bird was about 10% longer in the top view. I had to do some work with PSP to get them useful for backdrops.
I have designed bigger and more complex projects so it moved along nicely until it came time to animate the props. It has 8 props but I had already done the Saunders Roe SR-45 with 10 props so it shouldn't have been a problem. I started and the fun began when I hit Prop0_blurred. As soon as I animated the disk it and all the previous prop parts totally disappeared! I was not doing anything I hadn't done before but it just would not come around. I asked Dave Nunez of FSDSTweak fame for some help and he was able to duplicate my results and suggested my source code was corrupt. I rebuilt the project part by part and it always compiled even when I got to Prop0_blurred but once again all the prop parts disappeared. I selved the project and started my Keystone bomber.
A few weeks later it called and I answered by changing the .cfg file and .air file. That did nothing. On a fluke I changed the .mdl file into which I was compiling and that did the trick. The retired engineer in me wants a scientific expanation which I don't have, but the 78 year old pragmatist I have become said "It ain't broke so don't fix it".
Things moved along OK so I decided to add beaching gear to the project. My plan was to add the beaching gear and animate it as a landing gear that retracted 2000' above so it was invisible. Well, FSX didn't like that at all as the beaching gear would slowly settle down as shown in the first pic..

Warwick Carter was kind enough to create a little XML visibility situation that solved the problem. However, I noticed the wheels on the beaching gear quit turning and the whole plane would bounce high in the air when it hit the beach. No end of fussing with the contact points solved the bounce problem so I eliminated the beaching gear.

It is time to do the VC so I went looking for several different gauges for a turbo prop engine. (I am definitely not a gauge designer) I found exactly the set I wanted on an existing freeware project but the designer never answered my request for permission. Fortunately, the gauges in the Premier Aircraft Design C-130 are similar and I just got permission from PAD to use them. I shall carry on. Ain't life grand!

Best, Paul

View attachment 24415View attachment 24416
 
Hello Paul,
Your boat looks sensational. I can relate to the problems with inaccurate drawings from scratch-building R/C and dispay models. Keep up the good work. You are a true Master of the art.

Happy landings,
John
 
this looks very much like something i've been searchng for for over three years.. Didnt know what it was called, but the lines re unmistakeable.. Keep up the great work.. :)
Pam
 
Sorry for your frustration, Paul, but thanks for sticking with it! The model looks fantastic. Always been a fan of that plane since I built an off-scale model of it when I was a kid.
 
This is such a special aircraft evocative of the Fabulous 50's and sorely missing from FS. Paul, your perseverance and frustration is appreciated by all and having got this far it would be a tragedy to abandon such a worth project. Stick with it - you will get there!
 
Your woes are very common among all designers, I am not very good at making my scenery models but I get into those situations a lot, very happy to know you have leaped over them and your fine work is coming to a great finish.....neat plane, will with patience wait for it and shove it into one of my Missions or flights once its available.....Thank you.
 
Fairly sexy thing, that Tradewind.



I found exactly the set I wanted on an existing freeware project but the designer never answered my request for permission.

I'd have just used the gauges in my model and credited the original designer in the readme.

In case you receive a complaint from the original designer after release, I'm sure you could have managed to work something out. :)
 
Fairly sexy thing, that Tradewind.





I'd have just used the gauges in my model and credited the original designer in the readme.

In case you receive a complaint from the original designer after release, I'm sure you could have managed to work something out. :)

His readme was very specific about requiring permission for use even in a freeware project so I didn't use them.

Best, Paul
 
This just made my day! I do love my flying boats and your Tradewind looks amazing. For the beaching gear problem I know the Alphasim Martin Mas has a similar issue, their solutin was the beach the plane first then deploy landing gear which brings out the beaching gear on the model. Maybe that solution would work in this case too.
 
Hang in there and keep plugging away! Thanks for all you've done and continue to do. I personally am very interested in adding this airplane to my fleet!
 
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