• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

RAF Gütersloh now in development for P3Dv4 as well...

Manschy

SOH-CM-2023
Okay, it's been a while again since I posted last screenshots of RAF Gutersloh_X over there in the FSX forum - meanwhile, I changed from FSX to P3Dv4.2 and there's been a lot of new stuff to learn. I decided you to not annoy with any minor boring details here and there, but in the meantime, there are some few but interesting improvements. So from today, I will share again these steps with the community. All shots taken from P3Dv4.2, but FSX will for sure be concidered as well.
I have to add, there is really spare time in my life and I would like to request please to not ask for any release dates. I know about the long period of this scenery's development but you can see, it's not dead.

This "new era" I want to start with some overview shots showing how ETUO is fitting into the surrounding area. And how the new ground polygon technique works to imitate photoreal ground without using real photographs. Due to german law, this style was quite easier to work with without any government restrictions or payments.... Some detailed shots will follow shortly, but in no particular order.....so enjoy!







 
All I can say is "Amazing work!" You caught my attention a few years back with the Harrier's taxing through the woods, but this just elevates the depth of realism akin to any pay title airfield available. You Sir, have done an outstanding job and I for one, will be spending some nice hours flying into this airfield. Thank you for your efforts and attention to detail.
 
I'm really looking forward to this, Manschy! It visually looks superb - in all honesty, when I first saw these screenshots on my phone, I thought they were real photographs.
 
Thank you all.

Today, I would like to show some few shots of the current night scene atmosphere. In v4, all relevant areas will be illuminated by dynamic lighting (aprons, shelter areas). Also relevant buildings inside will be equipped with dynamic lighting...

flutlicht_dynamic_3paue7.jpg


dynamic_lights_has_2pmuaw.jpg


dynamic_lights_has_16mua3.jpg


dynamic_lights_hangarpckzj.jpg


Upps - who will find the logical mistake in the last pic?
 
P3D dynamic lighting is so cool! I love it! Have you seen any FPS issues? How many light sources have you calculated that will be there?
 
@ Den: Got it, mate :applause:

@ Dimus: Depends on the settings in v4. The more to the right, the less frames you will get. But running medium settins, you will be satisfied of course...

@ all: Thank you for your nice comments.
 
Here a small video that shows some hangar doors at ETUO.
All hangar doors will be animated by SODE. They come with sound. A big thankyou to Stephen Legg for his outstanding foldable hangar door models. They are almost exactly like they worked those days.

 
Forgive the dumb question, but can you save aircraft in the actual hangars? This and some others have been beautifully rendered and would love to take advantage of the work put into the great forthcoming work.
 
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