RAF Windrush ready for testing

Motormouse

SOH-CM-2024
Huub; Shessi, Ian, (and anyone else) could you take a look at this please

Ian, might need you to work your magic with SBuilder again please.


View attachment 86286

RAF Windrush

My second foray into the world of ez scenery and AFCAD; RAF Windrush another of the relief landing grounds for the schools at Little Risington, Kidlington & South Cerney
its situated alongside the main A40 road between Oxford and Cheltenham, if you are driving along that way the cafe known as the Cotswold Outpost is probably on the site of the Officers accommodations; but the huts are long gone and some houses and the cafe are here now.


History
--------


Opened in June 1940; and closed in 1945; initially it was a RLG for Chipping Norton ; but as time progressed it too became a satellite of the schools at South Cerney and Little Rissington
the runways (as at Chipping Norton) were initially grass and from 1942 were sommerfield tracking. It had one T type hangar and 8 blister hangars; although I have not put all the latter in as there is no accurate plan I've been able to find. After closure the land was returned to the Lord Sherborne ; who commenced a demolition and hide project demolishing the nearly 100 small buildings and planting their sites with trees to hide the remains; the Midland Parachute club restored the tower and used the airfield (basing a BN Islander there) between 1992-97
it is now owned by the National trust; https://www.nationaltrust.org.uk/lo...erborne-park-estate-and-the-battle-of-britain


A memorial at the church in Windrush village describes Sgt Pilot Bruce Hancock RAFVR who died on 18 August 1940 when downing a German Heinkel bomber by ramming it with his unarmed training Avro Anson aircraft.

ttfn

Pete
 
Pete,

I found some minor issues.

When you start on the "default"runway, you're in the middle of the airfield but not on a runway.

C4XB7D6.jpg


The exclusion file, could use a small extension.

nCLiVor.jpg


But I think all objects are there.

dUCW2dg.jpg


wgJDfvw.jpg


Cheers,
Huub
 
Pete,

I found some minor issues.

When you start on the "default"runway, you're in the middle of the airfield but not on a runway.

C4XB7D6.jpg


The exclusion file, could use a small extension.

nCLiVor.jpg


But I think all objects are there.

dUCW2dg.jpg


wgJDfvw.jpg


Cheers,
Huub

Thanks Huub, I'll get on it..which corner of the field needs the extra exclusion?

Pete
 
Better late than never :encouragement:, problems solved, here's your ground poly---
 

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Peta.

As you can see below I didn't find anything odd anymore. However I noticed in some barrack there is still visible light during the night! Its time somebody explains them what "black out" means.....

Cheers,
Huub

And I'm still wondering what the texture's name is which Ian uses as background.....

hQ0V0LM.jpg
 
No mystery, comes up as "irrigated grassland with no autogen" in SBuilder. i use it for pretty much all my grass airfields,
 

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Hi Ian.

Obviously we speak about different things. You setting "irrigated grassland" will call for a set of textures in the main texture folder. I'm trying to find out what these textures are called.
Below you see an image which perhaps illustrates what I try to say. There is a difference what you see in AFCAD and which textures are called in FS2004.

Cheers,
Huub

3HoZ2o4.jpg
 
I see what you mean, although Afcad and ADE9 will draw their texture's from FS9/texture. SBuilder which is my prefer'd program for airfield base poly's draws from probably FS9/scenery/world/texture folder, i think thats where "irrigated grassland" lurks
 
Thanks for your answer Ian. I already went through the scenery/world/texture folder yesterday evening, but was not to locate the files. But there are 4.623 files in this folder so I could easily have missed it. I also hate to mess around with textures int his folder as it will for sure cause unexpected effects elsewhere.

Cheers,
Huub
 
Gents,
I'm not sure, but if you put a texture folder in that particular scenery's folder will it 'look or call' on that folder for the correct texture first, before going to look in the main Fs9 tex or world texture folders?

Quite a bit of Fs9 looks at immediate folders first before going to others, if it does, then just have the correct texture in a texture folder there.

Cheers

Shessi
 
That's a good hint :encouragement: Now I just need to find the texture, and the one I want, Put the one I want in the texture folder from the particular scenery and rename it with the name of the one I want to replace.......

Simple, now if I only know which two of the 4.623 file I'm looking for :biggrin-new:

Cheers,
Huub
 
I think your sort of right Shessi, a bgl in your scenery will look for the texture at its closest source ie your scenery/texture folder. problem is you need to know what texture and if you have Golden wings for example, which change's a lot of base texture's in Scenery/world/ect then your not going to get very far. you need to look in an vanilla install of FS9, like Huub say's, its only around 4000 to look through :biggrin-new:
 
Evenin' all.

Don't often chip in on the FS9 forum but I think I have something of use.

The description Huub refers to sounds like a Land class description like those used in Russell Dirk's EZ Landclass..

The attached pdf is a guide I created to help me navigate around the CFS2 world texture folder when using EZ Landclass2, but it may be of some use for FS9 users too.

I note the only description of grassland, no autogen cross-refers to the 006... series of texture bitmaps...

Hope this is useful.:running:
 

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UT,
Many thanks for that golden nugget of info, very interesting and useful....hmmmm

BTW, have you other bmp allocation tables for various landclasses?

Cheers

Shessi
 
Sorry to this in your RAF Windrush thread Pete. But I hope we can all learn something more about the mysteries of FS2004 from this discussion

This is what I did so far. I created a texture folder inside the RAF Windrush folder and dropped the textures in from an alternative scenery/world/texture folder, which contains different ground textures (I think Golden Wings 3 textures by Lynn and Bill Lyons. To keep things traceable I did this is groups of 25 textures.
But either Shessi's theory doesn't work, or I did something wrong as the dark "woodlands texture" stayed where it was. The texture is the same in all seasons which hopefully narrows down the number of textures

For Chipping Norton Ian made an alternative .bgl file, which looks really nice in my install, but is very flat in Ian's install. And with this alternative .bgl file the texture changes with the seasons.

Thanks for the document UncleTgt. I think textures in FS9 indeed work in a similar way, although numbers don't seem to fit at first sight (but still studying).

Cheers,
Huub
 
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