dvslats
Charter Member
Hi mariereid, I had a hop over the area you showed in your pictures and saw the same thing. I guess this due to this part in Rhumba's readme.
I think this is what he means by more detailed masking. I've spent most of my time inland and hadn't really noticed this. Sorry if this was misleading.
Would you like to tackle adding Maskrider's DEI scenery? He has fixed these issues in and around his strips carrying them out for a distance to make the general location look better then stock. :mixedsmi:
Dave
I do expect scenery designers to create even more detailed masking, and the appropriate roads, shorelines and rivers. Sander De Coq's ( SDC ) European scenery should work with this masking, as his files should override these, and as a result, his shorelines, roads and streams should still work fine.
Some default and addon airfields may have odd displays due to their placement in the sim. These new watermasks are based on SRTM elevational data and watermasking, and are probably much more accurate than the airfield placement. As a result, airfields may need replacement, or the odd display simply ignored.
I think this is what he means by more detailed masking. I've spent most of my time inland and hadn't really noticed this. Sorry if this was misleading.
Would you like to tackle adding Maskrider's DEI scenery? He has fixed these issues in and around his strips carrying them out for a distance to make the general location look better then stock. :mixedsmi:
Dave