Random graphics problem with warp..

O

Over50

Guest
It's happened a couple of times where activating warp to advance to the next waypoint I end up with multiple unrendered white/gray blocks displayed. Each time it happened I had to exit out to the desktop to clear the problem (only seeing this in OFF, not in any other games)

I'm running the 181.20 Nvidia driver at the default GTX 260 216 SC edition card core and mem speeds.

Anyone else run into this?
 
It's happened a couple of times where activating warp to advance to the next waypoint I end up with multiple unrendered white/gray blocks displayed. Each time it happened I had to exit out to the desktop to clear the problem (only seeing this in OFF, not in any other games)

I'm running the 181.20 Nvidia driver at the default GTX 260 216 SC edition card core and mem speeds.

Anyone else run into this?

When exiting warp I assume that the terrain is normal again - it should be.

During warp CFS3 often scales down the terrain to a very low res the longer you warp simply to keep up high warp speeds.
Then when you exit warp the terrain refreshes to standard res settings.

This is dependant on CFS3 setup settings and sliders and GPU speed and memory availability hence it varies - generally the better the rig the less the deterioration in terrain quality during Warp.

This is standard in CFS3 and is more noticeable in OFF because I am using a lot more GPU memory.

HTH

WM
 
:confused:
When exiting warp I assume that the terrain is normal again - it should be.


HTH

WM

Nope. When it happens I have to exit to the desktop and restart the game.

And with my GTX 260 216 SC card I would think it has sufficient GPU memory..

Oh well. Whatever it is I've only seen this with OFF.
 
Back
Top