One is the a_flakcar rail model, its actually a boxcar model the b_flakcar is the same.
Only the g_flakcar is using the correct model so i just deleted both the a and b folders and copied, renamed and hex edited to make new a and b flakcars then edited the gunstations so the guns will work correctly.
The a_sherman is another, the pintle mounted mg has all its limits set to 0 but its rate limit was set to 60 yet it cant move due to the other limits being 0
UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="60" and it had only 3 rounds of ammo
Added to that was the 30cal gun file which had its range set to 10m so it was just a decoration
Range="10" Rate="1" MuzzleVelocity="745" TimeAlive="1"
I changed the values to better represent a pintle mounted commanders gun
UpLimit="70" DownLimit="0" LeftLimit="170" RightLimit="170" RateLimit="20" and gave it 3000 rounds
Then modified the 30cal gun file to match the m1919a4 version it carried
Range="750" Rate="8" MuzzleVelocity="850" TimeAlive="1"
Now the little 30cal pintle mount works as it should (and yes I am aware it should be a 50cal M2 which I will fix later when Im sure the changes wont effect something else which was always the main problem when modifying the gun files)