• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

RAZBAM Proudly presents, the X2MdlGUI export tool

hey_moe

Retired SOH Administrator
RAZBAM Proudly presents, the X2MdlGUI export tool:
Graphic Interface for the XtoMdl tool
Microsoft´s FSX sdk provided developers with all the tools needed for scenery and/or aircraft creation for Flight Simulator X, but they were designed for the intermediate up to the expert coder and not for the casual (in most cases) freeware developer who creates aircraft as a hobby. Even as in the FSX SDK there are Gmax plug ins tools(export tools)which are easy to use, most if not all 3DSMAX users stumble with the fact that the export process from a .X file into a full animated .mdl using the XtoMdl tool is a rather complex process for those without basic coding knowledge.

Razbam's XtoMdlGUI solves this just by a single installation, all you have to do ONCE is to fill the required fields needed for creating the command:
a. XtoMdl.exe Path:
This field tells the program where the XtoMdl.exe file is located. If the field reads , it means that it has not been set. To set the field click the button at the right, an Open File dialog window will appear and you will be able to search for the file. Note: The dialog will specifically search for the XtoMdl.exe file by name, if the tool has been renamed the dialog will not find it. b. Animation Dictionary Path:
This field tells the program where to find the model definition file that is to be used for animations. By default the filename is modeldef.xml. If the field reads , it means that it has not been set. To set the field click the button at the right, an Open File dialog window will appear and you will be able to search for the file. The program won't create the XtoMdl command as long as any of these fields read <EMPTY>(meaning that they are not set).</EMPTY>
1. You must input the Path and Filename of your model .X file. You can either type the full path in the textbox or click on the button at the right to search for it. If this field is blank, the compile command won't be generated.
2. You need to set the compilers switches that you want to use:
/KEEP
/BMP2DDS
/XMLSAMPLE
/XANIM
/OUT
3. You are ready to click the button Compile. It will generate a command string that will be sent to the XtoMdl.exe tool. When the tool has run, the program will determine whether the conversion was successful or not.
The product is one purchase only, no license needed for either freeware or pay ware developers.


You can purchase it HERE
 
Back
Top