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RAZBAM Proudly presents

Repaint request

Repaint request:
Click ...pleaaaaase :jump:

EDIT:
A few more shots:
1_11.jpg

2_1.jpg

3.jpg
 
:jump::jump:

Wow great shots Nils, Ya got me Sold, Me wife goes out of Town on Tuesday - Ya know the saying "When the Cats away the Man will Play" or something like that - LOL !!

Many Cheers !!
 
Thanks, good decision! :d

EDIT: Corrected version!!:


Here are a few modifications for the Prowler (you need the A2A 3D lights and Nick's smoke effect gauge):

RAZBAM EA-6B Prowler:

Panel.cfg:

[Vcockpit01]
...
gauge02=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1
gauge03=nn-gauges!NickSmokeFXControl.xml1, 0,0

[Vcockpit03]
...
gauge03=FSX_EA6B_Gauges!IRIS HSI US, 41,554,362,385

Aircraft.cfg:

//[SMOKESYSTEM]
//smoke.0= -5.0, -3.000, 0.5, fx_iris_smoke
//smoke.1= -5.0, 3.000, 0.5, fx_iris_smoke

[LIGHTS]
...
light.4= 6, 13, 0, -5, fx_shockwave_landing_light_narrow_no_flare// Shockwave Light ,
light.5 = 5,-5.0, -3.000, 0.5, fx_iris_smoke,
light.6 = 9,-5.0, 3.000, 0.5, fx_iris_smoke,


RAZBAM EA-6B Prowler Block 89:

Panel.cfg:

Remove all 2D-Panel entries!

[Vcockpit01]
...
gauge04=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1
gauge05=nn-gauges!NickSmokeFXControl1.xml, 0,0

Aircraft.cfg:

//[SMOKESYSTEM]
//smoke.0= -5.0, -3.000, 0.5, fx_iris_smoke
//smoke.1= -5.0, 3.000, 0.5, fx_iris_smoke

[Lights]
...
light.4= 6, 13, 0, -5, fx_shockwave_landing_light_narrow_no_flare// Shockwave Light ,
light.5 = 5,-5.0, -3.000, 0.5, fx_iris_smoke,
light.6 = 9,-5.0, 3.000, 0.5, fx_iris_smoke,

RAZBAM EA-6B Prowler I-ICAPII (the same for the mission version):

Panel.cfg:

Remove all 2D-Panel entries!

[Vcockpit01]
...
gauge06=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1
gauge07=nn-gauges!NickSmokeFXControl.xml1, 0,0

Aircraft.cfg:

//[SMOKESYSTEM]
//smoke.0= -5.0, -3.000, 0.5, fx_iris_smoke
//smoke.1= -5.0, 3.000, 0.5, fx_iris_smoke

[Lights]
...
light.4= 6, 13, 0, -5, fx_shockwave_landing_light_narrow_no_flare// Shockwave Light ,
light.5 = 5,-5.0, -3.000, 0.5, fx_iris_smoke,
light.6 = 9,-5.0, 3.000, 0.5, fx_iris_smoke,
 
I was too fast and made a booboo.
The Intruder and Prowler are using the Taxi and Wing lights, so Nick's gauge will only work, if we modify it.

And we have to change the Shockwave lights gauge:
"gaugeXX=shockwave_lights!SW Lights_gear, 1,1,1,1" has to be replaced with: gaugeXX=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1.

And we have to change the the landing light from 5 to 6 so that the landing light will become a taxi light:
light.XX= 6, 13, 0, -5, fx_shockwave_landing_light_narrow_no_flare// Shockwave Light



For Nick's gauge, make a copy of NickSmokeFXControl.xml (FSX\Gauges\nn-gauges) and rename the copy to NickSmokeFXControl1.xml.

In NickSmokeFXControl1.xml you have to replace the Value section with:

Code:
            Value
______________________copy text below_________________
            [COLOR=SeaGreen]}
               (A:ENG1 N1 RPM,percent) 5 > (A:GENERAL ENG1 THROTTLE LEVER POSITION,part) 0.45 > &&
               if{ 
                  (A:LIGHT LANDING,bool) ! 
                  if{ (>K:LANDING_LIGHTS_TOGGLE) }
               }
               els{
                  (A:LIGHT LANDING,bool)
                  if{ (>K:LANDING_LIGHTS_TOGGLE) }
               }
               (A:ENG2 N1 RPM,percent) 5 > (A:GENERAL ENG2 THROTTLE LEVER POSITION,part) 0.45 > &&
               if{ 
                  (A:LIGHT LOGO,bool) ! 
                  if{ (>K:TOGGLE_LOGO_LIGHTS) }
               }
               els{
                  (A:LIGHT LOGO,bool)
                  if{ (>K:TOGGLE_LOGO_LIGHTS) }
               }
            }[/COLOR]
___________________________END____________________________
         /Value
So, we now use the landing lights instead of wing lights and only two engines, but that's perfect for the Intruder and for the Prowler.

In the Aircraft.cfg, you have to change the smoke entries to:

light.XX = 5,-5.0, -3.000, 0.5, fx_iris_smoke,
light.XX = 9,-5.0, 3.000, 0.5, fx_iris_smoke,


And in the panel.cfg:
gaugeXX=nn-gauges!NickSmokeFXControl1.xml, 0,0


I edited my above posting, so it should be now correct.
Sorry for the vexations...
 
Great shots Nils!!:ernae: I bet a photoreal paint on this would be cool. :ernae:
 
Great shots,Nils.....I particularly like the last shot. Those guys must enjoy FSX too, judging by the tail art:d
 
Thanks, Kilo delta! Resistance is futile:d ops wrong universe..


a.jpg



Water normals by Steve (Gizmo) - Thanks!
 
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