delta_lima
Charter Member 2015
It's time to give back ....
So many of you have enriched this hobby. A couple of you have even undertaken a few personal repaint requests. I don't have Photoshop, so I can't repaint. Airfields, though, seem like a bit of a simpler place to start, so it's time to get rolling.
You all know how much I love Naval Aviation - Canada's in particular, so since this Shearwater was the cradle of Canada's naval aviation effots, that's where I'll start. No custom GMAX buildings, just working with some of Ted Andrews' objects, and what I can do on my own.
So, of course, ex-army officer here - have to make a plan ...
Objective: RCNAS set around 1955.
It's set in a universe where our Navy maintained it's post WWII prowess. Yes, it will have a slightly fictional feel - but that's just how I'd like it. So, if you want a place to fly your Banshees, and hopefully one day, Sea Furies, this could be for you.
I see this as 4 part exercise:
1) ASSEMBLE TOOLS. I have downlowed ADE 1.47. Will use that to do up the AFCAD. What do I need to place Ted (or other) objects? How much can ADE do insofar as these objects go?
2) AIRFIELD LAYOUT. If anyone has photos or diagrams, that will help. Will use ADE to execute that phase.
3) OBJECTS. Add era-appropriate towers, hangars, radar, etc. This part is what I'm most apprehensive about.
4) AI. I've got some nice AI RCN Chippies and Harvards ready to roll. I'm working on seeing if my FS9 Vertol H-25s will work here or not. There's a nice AI Venture from Alphasim that might work nicely-need a repaint for that, though. Yes, in this set-up, young naval aviators will start in Chippies for basic, conduct intermediate training in Harvards, and then move on to jet, maritime patrol, or helo pipelines.
So phase 2 started tonight. I gutted the default FSX CYAW, and am building up the layout. Wish me luck, and any help - especially with object placement tools/techniques would be helpful. I know most of you are pros, but you've inspired me, so here's goes my first wee step.
Cheers,
dl
So many of you have enriched this hobby. A couple of you have even undertaken a few personal repaint requests. I don't have Photoshop, so I can't repaint. Airfields, though, seem like a bit of a simpler place to start, so it's time to get rolling.
You all know how much I love Naval Aviation - Canada's in particular, so since this Shearwater was the cradle of Canada's naval aviation effots, that's where I'll start. No custom GMAX buildings, just working with some of Ted Andrews' objects, and what I can do on my own.
So, of course, ex-army officer here - have to make a plan ...
Objective: RCNAS set around 1955.
It's set in a universe where our Navy maintained it's post WWII prowess. Yes, it will have a slightly fictional feel - but that's just how I'd like it. So, if you want a place to fly your Banshees, and hopefully one day, Sea Furies, this could be for you.
I see this as 4 part exercise:
1) ASSEMBLE TOOLS. I have downlowed ADE 1.47. Will use that to do up the AFCAD. What do I need to place Ted (or other) objects? How much can ADE do insofar as these objects go?
2) AIRFIELD LAYOUT. If anyone has photos or diagrams, that will help. Will use ADE to execute that phase.
3) OBJECTS. Add era-appropriate towers, hangars, radar, etc. This part is what I'm most apprehensive about.
4) AI. I've got some nice AI RCN Chippies and Harvards ready to roll. I'm working on seeing if my FS9 Vertol H-25s will work here or not. There's a nice AI Venture from Alphasim that might work nicely-need a repaint for that, though. Yes, in this set-up, young naval aviators will start in Chippies for basic, conduct intermediate training in Harvards, and then move on to jet, maritime patrol, or helo pipelines.
So phase 2 started tonight. I gutted the default FSX CYAW, and am building up the layout. Wish me luck, and any help - especially with object placement tools/techniques would be helpful. I know most of you are pros, but you've inspired me, so here's goes my first wee step.
Cheers,
dl