Hello all,
I searched and didn't find much. Posted this by mistake in response to a P3 gunner question over in P1&2 forum.
I wanted to try out the rear seat as well. I tried it in the Strutter, the Bristol Fighter, and the RAF R.E.8. I started off in the air and then jumped to the back seat and waited for them to get on my tail, which they did, and slowly chewed me to pieces sitting either right under me or right on my rudder. Funny how they didn't mind hitting that, but I sure didn't want to. Plus, it was darned hard to hit them even when clear of my empanage.
Then I got in the R.E.8 and instead of jumping right into the back, I began evasive maneuvers while closing (mostly side-slipping a bit). Then I jumped to the back (mind you, I've never gotten near any keys for autopilot this whole time), and my pilot kept maneuvering. In fact, he made it pretty darn hard for me to shoot at the Alb because he was turning so tightly. I was leading like crazy, and I hit the Alb a number of times, but mostly just wasted all my ammo. Then I jumped back into the front and stalked the wounded Alb until I downed him.
SO, I've done some searching but can't find any info on this. I'll do some more experimenting, but it seems that if I jump in the back without piloting the plane first, the AI pilot just flies it pretty much straight and level, and if I jump back after piloting a bit, the AI pilot flies pretty much as if in a dogfight. Is this what others find? This seems like fun to me. Fly a little and then practice gunnery from the back while the AI flies a bit, then jump back and finish the fellow off!
One other question (off topic). Is there someplace in the game that lists the stall speeds of these craft? The MOW manual doesn't. This info is helpful when landing, especially on the floaters like the Tripe.
I searched and didn't find much. Posted this by mistake in response to a P3 gunner question over in P1&2 forum.
I wanted to try out the rear seat as well. I tried it in the Strutter, the Bristol Fighter, and the RAF R.E.8. I started off in the air and then jumped to the back seat and waited for them to get on my tail, which they did, and slowly chewed me to pieces sitting either right under me or right on my rudder. Funny how they didn't mind hitting that, but I sure didn't want to. Plus, it was darned hard to hit them even when clear of my empanage.
Then I got in the R.E.8 and instead of jumping right into the back, I began evasive maneuvers while closing (mostly side-slipping a bit). Then I jumped to the back (mind you, I've never gotten near any keys for autopilot this whole time), and my pilot kept maneuvering. In fact, he made it pretty darn hard for me to shoot at the Alb because he was turning so tightly. I was leading like crazy, and I hit the Alb a number of times, but mostly just wasted all my ammo. Then I jumped back into the front and stalked the wounded Alb until I downed him.
SO, I've done some searching but can't find any info on this. I'll do some more experimenting, but it seems that if I jump in the back without piloting the plane first, the AI pilot just flies it pretty much straight and level, and if I jump back after piloting a bit, the AI pilot flies pretty much as if in a dogfight. Is this what others find? This seems like fun to me. Fly a little and then practice gunnery from the back while the AI flies a bit, then jump back and finish the fellow off!
One other question (off topic). Is there someplace in the game that lists the stall speeds of these craft? The MOW manual doesn't. This info is helpful when landing, especially on the floaters like the Tripe.