Frosty
SOH-CM-2022
Because I don't want to hijack Clive's thread about his great, new BoB release, here are some screenies of the effect of using a reflective material on the rearview mirror (so far gmax material values only, I haven't even used a _r .dds texture yet). Like I posted in the BoB thread, the reflection isn't as sharp as a real mirror, but basic elements are certainly discernable. Ground details blur fast at distance while clouds hold up pretty good. Maybe using a _r texture will make the reflections sharper. So, to be continued (when I get to that with the model)...
Screenie 1 shows autogen land, sea, sky and clouds in the reflection. The grey band at the bottom of the reflected image is the reflection of the top of the armored headrest (all three screenies). I tilted the mirror like that to get a reference to the aircraft.
Screenie 2 shows an autogen road on the left and a line of trees just right of the center.
Screenie 3 shows part of ALG A2 in France, minus all models (including the PSP) because those are not autogen. That the airfield is visible at all, surprised me a little because airfields aren't really autogen - but the groundtexture apparently is.
Screenie 1 shows autogen land, sea, sky and clouds in the reflection. The grey band at the bottom of the reflected image is the reflection of the top of the armored headrest (all three screenies). I tilted the mirror like that to get a reference to the aircraft.
Screenie 2 shows an autogen road on the left and a line of trees just right of the center.
Screenie 3 shows part of ALG A2 in France, minus all models (including the PSP) because those are not autogen. That the airfield is visible at all, surprised me a little because airfields aren't really autogen - but the groundtexture apparently is.