• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Recompiling mdls for FSX: how to?

Rallymodeller

Charter Member
I see where people have taken FS9 and earlier aircraft and recompiled them for FSX -- adding bump maps, changing textures to dds, and so forth. Does one need the base creation files or is there a way to do this by running them through converter programs?
 
AFAIK, to make it native FSX, you need the original source files for that, and you won't have the FSX virtual cockpit unless you model one seperatly! The easy way is just to adapt the textures and leave the model as it is, if it works. Other problems might be the coding of the gauges and switches, as well as effects.

Cheers,
Mark
 
FSX will read both DDS and BMP textures - or a mixture of them - on any model, whether it is compiled for FS9 or FSX native. All the sim cares about is the filename and the format being correct.

When people have "changed file formats to DDS" all it actually means is that they have taken the existing (or improved) textures, converted them to DDS and saved them in that format. It doesn't require any changes to the model at all. Adding a bump map would require changes to the MDL, as it s a material setting, so I'm not sure how they'd achieve that without the source model, unless Model Converter X has a method of doing it, perhaps?

The vast majority of "conversions" add a thumbnail, save the textures as DDS and if necessary adjust the alphas on some textures to make the transparency problems less blatantly obvious. They're not actually conversions of the model at all. Some, but not many, change the way the aircraft.cfg is formatted and occasionally even tweak the way the aircraft handles, through the aircraft.cfg file, but those are almost invariably done by the aircraft author themselves and not any of the people that release "conversions" of other peoples' models.

Cheers,

Ian P.
 
Okay, cool. This came about last night when I tried to load RealOldSalt's LAS S26 into FSX and the model was rejected -- I was wondering if there was a way to make the model work. But good news about the texture mapping; I had thought there was some sort of trick involved.
 
Back
Top